Refactor, try to limit dependencies

This commit is contained in:
2022-07-28 00:59:56 +01:00
parent 8aa5c17ab9
commit 160560af5f
418 changed files with 15104 additions and 13342 deletions
+19 -18
View File
@@ -1,12 +1,13 @@
{- | Not a good name, perhaps: internal creature actions. -}
module Dodge.Creature.Volition
( holsterWeapon
, drawWeapon
, shootTillEmpty
-- , fleeFrom
, shootFirstMiss
) where
import Dodge.Data
-- | Not a good name, perhaps: internal creature actions.
module Dodge.Creature.Volition (
holsterWeapon,
drawWeapon,
shootTillEmpty,
shootFirstMiss,
) where
import Dodge.Data.Creature
import Dodge.Data.CreatureEffect
import Dodge.SoundLogic.LoadSound
import Geometry
@@ -14,24 +15,24 @@ holsterWeapon, drawWeapon :: Action
holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound whiteNoiseFadeOutS]
drawWeapon = DoImpulses [ChangePosture Aiming, MakeSound whiteNoiseFadeInS]
shootTillEmpty :: Action
--shootTillEmpty = (crCanShoot `DoActionWhile` DoImpulses [UseItem])
shootTillEmpty = (WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoImpulses [UseItem])
`DoActionThen` 20 `WaitThen` holsterWeapon
shootTillEmpty =
(WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoImpulses [UseItem])
`DoActionThen` 20 `WaitThen` holsterWeapon
--advanceShoot :: Int -> Action
--advanceShoot tcid = lostest `DoActionWhile`
-- advanceShoot' `DoActionThen`
-- 75 `DoReplicate`
-- 75 `DoReplicate`
-- advanceShoot'
-- where
-- lostest (w,cr) = canSee (_crID cr) tcid w
-- lostest (w,cr) = canSee (_crID cr) tcid w
-- advanceShoot' = ImpulsesList [[UseItem, MoveForward 3]]
shootFirstMiss :: Action
shootFirstMiss =
LeadTarget (V2 30 50) `DoActionThen`
DoImpulses [UseItem] `DoActionThen`
(WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoActions [LeadTarget (V2 0 0),DoImpulses [UseItem]])
`DoActionThen` 20 `WaitThen` holsterWeapon
LeadTarget (V2 30 50)
`DoActionThen` DoImpulses [UseItem]
`DoActionThen` (WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoActions [LeadTarget (V2 0 0), DoImpulses [UseItem]])
`DoActionThen` 20 `WaitThen` holsterWeapon