Refactor, try to limit dependencies
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+44
-39
@@ -1,45 +1,48 @@
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module Dodge.Debug.Picture where
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import Dodge.Data
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import Dodge.Base.Window
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import Data.Maybe
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import Dodge.Base.Wall
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import Dodge.Base.Window
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import Dodge.Data.Universe
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import Geometry
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import Picture
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import Data.Maybe
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--import Color
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printPoint :: Point2 -> Picture
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printPoint p = color white $ uncurryV translate p $ pictures [circle 3 ,scale 0.05 0.05 $ text (show p)]
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printPoint p = color white $ uncurryV translate p $ pictures [circle 3, scale 0.05 0.05 $ text (show p)]
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printRotPoint :: Float -> Point2 -> Picture
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printRotPoint r p = color white
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. uncurryV translate p
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$ pictures [circle 3 , rotate (negate r) $ scale 0.1 0.1 $ text (show p)]
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printRotPoint r p =
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color white
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. uncurryV translate p
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$ pictures [circle 3, rotate (negate r) $ scale 0.1 0.1 $ text (show p)]
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outsideScreenPolygon :: Configuration -> World -> [Point2]
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outsideScreenPolygon cfig w = [tr,tl,bl,br]
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where
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scRot = rotateV (_cameraRot (_cWorld w))
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scZoom p | _cameraZoom (_cWorld w) /= 0 = (1/_cameraZoom (_cWorld w)) *.* p
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| otherwise = error "Trying to set screen zoom to zero"
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outsideScreenPolygon cfig w = [tr, tl, bl, br]
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where
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scRot = rotateV (_cameraRot (_cWorld w))
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scZoom p
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| _cameraZoom (_cWorld w) /= 0 = (1 / _cameraZoom (_cWorld w)) *.* p
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| otherwise = error "Trying to set screen zoom to zero"
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scTran p = p +.+ _cameraCenter (_cWorld w)
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tr = f 3 3
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tl = f (-3) 3
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br = f 3 (-3)
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tr = f 3 3
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tl = f (-3) 3
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br = f 3 (-3)
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bl = f (-3) (-3)
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f a b = scTran $ scRot $ scZoom $ V2 (a*halfWidth cfig) (b* halfHeight cfig)
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f a b = scTran $ scRot $ scZoom $ V2 (a * halfWidth cfig) (b * halfHeight cfig)
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-- cannot only test if walls are on screen, but also if they are on the cone
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-- towards the center of sight
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lineOnScreenCone :: Configuration -> World -> Point2 -> Point2 -> Bool
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lineOnScreenCone cfig w p1 p2 = pointInPolygon p1 sp
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|| pointInPolygon p2 sp
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|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
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where
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lineOnScreenCone cfig w p1 p2 =
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pointInPolygon p1 sp
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|| pointInPolygon p2 sp
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|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
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where
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sp' = screenPolygon cfig w
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vp = _cameraViewFrom (_cWorld w)
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sp | pointInPolygon vp sp' = sp'
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| otherwise = orderPolygon (_cameraViewFrom (_cWorld w) : sp')
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sp
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| pointInPolygon vp sp' = sp'
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| otherwise = orderPolygon (_cameraViewFrom (_cWorld w) : sp')
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sps = zip sp (tail sp ++ [head sp])
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pointOnScreen :: Configuration -> World -> Point2 -> Bool
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@@ -49,26 +52,28 @@ drawWallFace :: Configuration -> World -> Wall -> Picture
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drawWallFace cfig w wall
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| isRHS sightFrom x y || not (wlIsOpaque wall) = blank
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| otherwise = setDepth (-1) . color (withAlpha 0 black) . polygon $ points
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where
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(x,y) = _wlLine wall
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points = extendConeToScreenEdge cfig w sightFrom (x,y)
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where
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(x, y) = _wlLine wall
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points = extendConeToScreenEdge cfig w sightFrom (x, y)
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sightFrom = _cameraViewFrom (_cWorld w)
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extendConeToScreenEdge :: Configuration -> World -> Point2 -> (Point2,Point2) -> [Point2]
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extendConeToScreenEdge cfig w c (x,y) = orderPolygon $ wallScreenIntersect ++ [x,y] ++ borderPs ++ cornerPs
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where
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borderPs = mapMaybe (intersectLinefromScreen cfig w c) [x,y]
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extendConeToScreenEdge :: Configuration -> World -> Point2 -> (Point2, Point2) -> [Point2]
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extendConeToScreenEdge cfig w c (x, y) = orderPolygon $ wallScreenIntersect ++ [x, y] ++ borderPs ++ cornerPs
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where
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borderPs = mapMaybe (intersectLinefromScreen cfig w c) [x, y]
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scpoly = reverse $ screenPolygon cfig w
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cornerPs = filter (pointIsInCone c (x,y)) scpoly
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wallScreenIntersect = mapMaybe (uncurry $ intersectSegSeg y ((2*.*y) -.- x))
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. loopPairs $ scpoly
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cornerPs = filter (pointIsInCone c (x, y)) scpoly
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wallScreenIntersect =
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mapMaybe (uncurry $ intersectSegSeg y ((2 *.* y) -.- x))
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. loopPairs
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$ scpoly
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-- the following assumes that the point a is inside the screen
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-- it still works otherwise, but it might intersect two points:
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-- it is not obvious which will be returned
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intersectLinefromScreen :: Configuration -> World -> Point2 -> Point2 -> Maybe Point2
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intersectLinefromScreen cfig w a b = listToMaybe
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. mapMaybe (\(x,y) -> intersectSegLineFrom x y b (b +.+ b -.- a))
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. loopPairs
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$ screenPolygon cfig w
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intersectLinefromScreen cfig w a b =
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listToMaybe
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. mapMaybe (\(x, y) -> intersectSegLineFrom x y b (b +.+ b -.- a))
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. loopPairs
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$ screenPolygon cfig w
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