Refactor, try to limit dependencies

This commit is contained in:
2022-07-28 00:59:56 +01:00
parent 8aa5c17ab9
commit 160560af5f
418 changed files with 15104 additions and 13342 deletions
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module Dodge.Item.Held.BatteryGuns where
import Dodge.Data.Beam
import Dodge.Default.Item
import Color
import Control.Lens
import qualified Data.Map.Strict as M
import Dodge.Data.Item
import Dodge.Reloading.Action
import Dodge.Tesla.ItemParams
import Geometry.Data
import qualified IntMapHelp as IM
sparkGun :: Item
sparkGun =
teslaGun
& itType . iyBase .~ HELD SPARKGUN
& itParams . arcSize .~ 10
teslaGun :: Item
teslaGun =
defaultBatteryGun
& itUse . heldConsumption . laMax .~ 200
& itUse . heldConsumption . laCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
& itDimension . dimRad .~ 9
& itDimension . dimCenter .~ V3 4 0 0
& itParams .~ teslaParams
& itUse . heldUse .~ HeldTeslaArc --shootTeslaArc
& itUse . heldDelay .~ NoDelay
& itUse . heldMods .~ TeslaMod
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimStance .~ TwoHandFlat
& itUse . heldAim . aimHandlePos .~ 4
& itUse . heldAim . aimMuzPos .~ 4
& itType . iyBase .~ HELD TESLAGUN
lasGun :: Item
lasGun =
defaultAutoBatteryGun
& itUse . heldConsumption
.~ ( defaultLoadable
& laMax .~ 200
& laCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
)
& itParams
.~ Refracting
{ _phaseV = 1
, _lasColor = yellow
, _lasColor2 = yellow
, _lasCycle = 0
, _lasDamage = 11
}
& itTweaks
.~ Tweakable
{ _tweakParams = IM.fromList [(0, lasGunTweak)]
}
& itDimension . dimRad .~ 10
& itDimension . dimCenter .~ V3 15 0 0
& itUse . heldUse .~ HeldLaser --shootLaser
& itUse . heldDelay .~ NoDelay
& itUse . heldMods .~ LasMod
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimStance .~ TwoHandTwist
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 30
& itType . iyBase .~ HELD LASGUN
lasGunTweak :: TweakParam
lasGunTweak =
TweakParam
{ _tweakType = TweakPhaseV
, _tweakVal = 1
, _tweakMax = 3
}
tractorGun :: Item
tractorGun =
lasGun
& itUse . heldConsumption
.~ ( defaultLoadable
& laMax .~ 10000
& laCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
)
& itParams .~ Attracting{_attractionPower = 1}
& itTweaks
.~ Tweakable
{ _tweakParams = IM.fromList [(0, tractorGunTweak)]
}
& itUse . heldUse .~ HeldTractor --aTractorBeam
& itUse . heldDelay .~ NoDelay
& itUse . heldMods .~ AmmoCheckMod
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimStance .~ TwoHandTwist
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 30
& itType . iyBase .~ HELD TRACTORGUN
tractorGunTweak :: TweakParam
tractorGunTweak =
TweakParam
{ _tweakType = TweakTractionPower
, _tweakVal = 1
, _tweakMax = 4
}
lasWide :: Int -> Item
lasWide n =
lasGun
& itType . iyBase .~ HELD (LASWIDE n)
& itParams . lasColor .~ yellow
& itParams . lasDamage .~ 2
& itUse . heldMods .~ LasWideMod n
defaultBatteryGun :: Item
defaultBatteryGun =
defaultHeldItem
& itType . iyModules .~ batteryModules
batteryModules :: M.Map ModuleSlot ItemModuleType
batteryModules =
M.fromList
[ (ModBattery, EMPTYMODULE)
, (ModTeleport, EMPTYMODULE)
]
defaultAutoBatteryGun :: Item
defaultAutoBatteryGun =
defaultHeldItem
& itType . iyModules .~ batteryModules
lasCircle :: Item
lasCircle =
lasGun
& itType . iyBase .~ HELD LASCIRCLE
& itParams . lasColor .~ orange
& itParams . lasDamage .~ 2
& itUse . heldConsumption . laMax .~ 10000
& itUse . heldUse .~ HeldLaser --shootLaser
& itUse . heldDelay .~ NoDelay
& itUse . heldUse .~ HeldCircleLaser --circleLaser
& itUse . heldMods .~ CircleLaserMod
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimStance .~ TwoHandTwist
dualBeam :: Item
dualBeam =
lasGun
& itType . iyBase .~ HELD DUALBEAM
& itUse . heldAim . aimMuzPos .~ 0
& itParams
.~ DualBeam
{ _phaseV = 1
, _lasColor = red
, _lasColor2 = green
, _lasCycle = 0
, _lasDamage = 11
, _lasBeam = BeamCombine LasBeamCombine
, _subParams = Nothing
, _dbGap = 20
}
& itUse . heldUse .~ HeldDualLaser --shootDualLaser
& itUse . heldDelay .~ NoDelay
& itUse . heldMods .~ DualBeamMod
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimStance .~ TwoHandFlat
& itType . iyModules . at ModDualBeam ?~ EMPTYMODULE
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module Dodge.Item.Held.BulletGun
where
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module Dodge.Item.Held.Cane (
volleyGun,
repeater,
rifle,
autoRifle,
burstRifle,
miniGunX,
) where
import Dodge.Data.Item
import Dodge.Default
import Dodge.Reloading.Action
import Geometry.Data
import LensHelp
defaultBangCane :: Item
defaultBangCane =
defaultBulletWeapon
& itParams
.~ BulletShooter
{ _muzVel = 0.8
, _rifling = 0.9
, _bore = 2
, _gunBarrels =
SingleBarrel
{ _brlInaccuracy = 0.01
}
, _recoil = 50
, _torqueAfter = 0.1
, _randomOffset = 0
}
& itDimension . dimRad .~ 8
& itDimension . dimCenter .~ V3 5 0 0
& itUse . heldDelay . rateMax .~ 6
& itUse . heldMods .~ BangCaneMod
& itUse . heldAim . aimStance .~ OneHand
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 15
& itUse . heldConsumption . laMax .~ 1
& itUse . heldConsumption . laCycle .~ [loadPartialInsert 10 1]
volleyGun :: Int -> Item
volleyGun i =
defaultBangCane
& itUse . heldDelay . rateMax .~ 6
& itUse . heldMods .~ VolleyGunMod
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimStance .~ TwoHandFlat
& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 1.5}
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 15
& itUse . heldConsumption . laMax .~ i
& itParams
.~ BulletShooter
{ _muzVel = 0.8
, _rifling = 0.9
, _bore = 2
, _gunBarrels =
SingleBarrel
{ _brlInaccuracy = 0.01
}
, _recoil = 50
, _torqueAfter = 0.1
, _randomOffset = 0
}
& itParams . gunBarrels
.~ MultiBarrel
{ _brlSpread = AlignedBarrels
, _brlNum = i
, _brlInaccuracy = 0.1
}
& itParams . torqueAfter .~ 0.48 + 0.2 * fromIntegral i
& itType . iyBase .~ HELD (VOLLEYGUN i)
rifle :: Item
rifle =
defaultBangCane
& itUse . heldAim . aimStance .~ TwoHandTwist
& itType . iyBase .~ HELD RIFLE
& itUse . heldConsumption . laMax .~ 1
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 2}
& itType . iyModules . at ModHeldAttach ?~ EMPTYMODULE
repeater :: Item
repeater =
rifle
& itType . iyModules . at ModRifleMag ?~ EMPTYMODULE
& itType . iyBase .~ HELD REPEATER
& itUse . heldConsumption . laCycle .~ [loadEject 20, loadInsert 20, loadPrime 20]
& itUse . heldConsumption . laMax .~ 15
autoRifle :: Item
autoRifle =
repeater
& itType . iyBase .~ HELD AUTORIFLE
& itUse . heldMods .~ AutoRifleMod
& itType . iyModules . at ModAutoMag ?~ EMPTYMODULE
-- & itUse . useDelay . rateMax .~ 6
burstRifle :: Item
burstRifle =
repeater
& itType . iyBase .~ HELD BURSTRIFLE
& itParams . gunBarrels . brlInaccuracy .~ 0.05
& itUse . heldDelay . rateMax .~ 18
& itUse . heldMods .~ BurstRifleMod
miniGunUse :: Int -> ItemUse
miniGunUse i =
defaultHeldUse
& heldUse .~ HeldUseAmmoParams
& heldMods .~ MiniGunMod i
& heldDelay .~ WarmUpNoDelay{_warmTime = 0, _warmMax = 100}
& heldAim . aimWeight .~ 6
& heldAim . aimRange .~ 1
& heldAim . aimStance .~ TwoHandTwist
& heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 1.5}
& heldConsumption
.~ defaultBulletLoadable
{ _laMax = 1500
, _laLoaded = 1500
}
& heldConsumption . laCycle .~ [loadEject 40, loadInsert 40, loadPrime 40]
miniGunX :: Int -> Item
miniGunX i =
autoRifle
{ _itUse =
miniGunUse i
, _itParams =
BulletShooter
{ _muzVel = 1
, _rifling = 0.9
, _bore = 2
, _gunBarrels =
MultiBarrel
{ _brlSpread = RotatingBarrels 0.01
, _brlNum = i
, _brlInaccuracy = 0
}
, _recoil = 10
, _torqueAfter = 0
, _randomOffset = 10
}
, _itInvSize = 4
}
& itDimension . dimRad .~ 20
& itDimension . dimCenter .~ V3 5 0 0
& itDimension . dimAttachPos .~ V3 5 (-5) 0
& itType . iyBase .~ HELD (MINIGUNX i)
& itUse . heldAim . aimMuzPos .~ 40
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module Dodge.Item.Held.Cone
where
import Dodge.Default.Item
import Dodge.Data.Item
import Dodge.Reloading.Action
import Control.Lens
import Geometry.Data
bangCone :: Item
bangCone =
defaultBulletWeapon
{ _itParams =
BulletShooter
{ _muzVel = 0.7
, _rifling = 0.8
, _bore = 5
, _gunBarrels = SingleBarrel 0.5
, _recoil = 150
, _torqueAfter = 0.1
, _randomOffset = 12
}
}
& itDimension . dimRad .~ 8
& itDimension . dimCenter .~ V3 5 0 0
& itUse . heldDelay . rateMax .~ 20
& itUse . heldMods .~ BangConeMod
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 15
& itType . iyBase .~ HELD BANGCONE
& itUse . heldConsumption . laMax .~ 5
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 20, loadPrime 5]
blunderbuss :: Item
blunderbuss =
bangCone
& itUse . heldConsumption . laMax .~ 25
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 30, loadPrime 5]
& itUse . heldAim . aimStance .~ TwoHandTwist
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 30
& itType . iyBase .~ HELD BLUNDERBUSS
grapeCannon :: Int -> Item
grapeCannon i =
blunderbuss
& itType . iyBase .~ HELD (GRAPECANNON i)
& itUse . heldConsumption . laMax .~ 25 + 25 * i
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert (30 + i * 10), loadPrime 5]
& itParams . recoil .~ (150 + fromIntegral i * 50)
& itParams . torqueAfter .~ (0.1 + 0.2 * fromIntegral i)
& itParams . randomOffset .~ (12 + 4 * fromIntegral i)
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module Dodge.Item.Held.Launcher where
import Dodge.Default.Item
import Dodge.Reloading.Action
import Control.Lens
import Dodge.Data.Item
import qualified IntMapHelp as IM
import Geometry.Data
launcher :: Item
launcher =
defaultHeldItem
& itParams
.~ ShellLauncher
{ _shellSpinDrag = 1
, _shellSpinAmount = 2
, _shellThrustDelay = 20
}
& itTweaks
.~ Tweakable
{ _tweakParams = basicAmPjMoves
}
& itInvSize .~ 3
& itDimension . dimRad .~ 9
& itDimension . dimCenter .~ V3 10 0 0
& itUse . heldDelay . rateMax .~ 20
& itUse . heldUse .~ HeldPJCreation --usePjCreation
& itUse . heldMods .~ LauncherMod
& itUse . heldAim . aimWeight .~ 8
& itUse . heldAim . aimRange .~ 0.5
& itUse . heldAim . aimStance .~ TwoHandTwist
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 20
& itUse . heldConsumption . laAmmoType
.~ ProjectileAmmo
{ _amPayload = ExplosionPayload
, _amString = "EXPLOSIVE SHELL"
, _amPjDraw = DrawShell
, _amPjCreation = CreateShell
}
& itUse . heldConsumption . laMax .~ 1
& itUse . heldConsumption . laLoaded .~ 1
& itUse . heldConsumption . laCycle .~ [loadEject 30, loadInsert 30, loadPrime 10]
& itType . iyBase .~ HELD LAUNCHER
& itType . iyModules . at ModLauncherHoming ?~ EMPTYMODULE
launcherX :: Int -> Item
launcherX i =
launcher
& itType . iyBase .~ HELD (LAUNCHERX i)
& itUse . heldConsumption . laMax .~ i
& itUse . heldConsumption . laLoaded .~ i
& itUse . heldUse .~ HeldPJCreationX i
& itUse . heldMods .~ LauncherXMod i
remoteLauncher :: Item
remoteLauncher =
launcher
& itType . iyBase .~ HELD REMOTELAUNCHER
& itUse . heldUse .~ HeldFireRemoteShell --fireRemoteShell
& itScope .~ RemoteScope (V2 0 0) 1 True
& itUse . heldConsumption . laAmmoType . amPjDraw .~ DrawRemoteShell
basicAmPjMoves :: IM.IntMap TweakParam
basicAmPjMoves =
IM.fromList . zip [0 ..] $
[ spinDrag
, spinStart
, thrustParam
]
spinDrag :: TweakParam
spinDrag =
TweakParam
{ _tweakType = TweakSpinDrag
, _tweakVal = 1
, _tweakMax = 5
}
spinStart :: TweakParam
spinStart =
TweakParam
{ _tweakType = TweakSpinAmount
, _tweakVal = 2
, _tweakMax = 5
}
thrustParam :: TweakParam
thrustParam =
TweakParam
{ _tweakType = TweakThrustDelay
, _tweakVal = 1
, _tweakMax = 5
}
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module Dodge.Item.Held.Rod (
bangRod,
elephantGun,
amr,
autoAmr,
sniperRifle,
machineGun,
) where
import Dodge.Item.Targeting
import Dodge.Data.Item
import Dodge.Default
import Dodge.Item.Weapon.Bullet
import Dodge.Reloading.Action
import Geometry
import LensHelp
bangRod :: Item
bangRod =
defaultBulletWeapon
& itParams
.~ BulletShooter
{ _muzVel = 0.8
, _rifling = 1
, _bore = 2
, _gunBarrels = SingleBarrel 0.1
, _recoil = 50
, _torqueAfter = 0.3
, _randomOffset = 0
}
& itUse . heldDelay . rateMax .~ 12
& itUse . heldMods .~ BangRodMod
& itDimension . dimRad .~ 12
& itDimension . dimCenter .~ V3 5 0 0
& itUse . heldConsumption . laMax .~ 1
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 10, loadPrime 5]
& itType . iyBase .~ HELD BANGROD
& itUse . heldAim . aimWeight .~ 8
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimStance .~ OneHand
& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 1.5}
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 30
& itUse . heldConsumption . laAmmoType .~ hvBullet
elephantGun :: Item
elephantGun =
bangRod
& itType . iyBase .~ HELD ELEPHANTGUN
& itUse . heldAim . aimStance .~ TwoHandTwist
& itParams . gunBarrels .~ SingleBarrel 0.05
& itUse . heldMods .~ ElephantGunMod
& itParams . recoil .~ 50
& itParams . torqueAfter .~ 0.1
amr :: Item
amr =
elephantGun
& itType . iyBase .~ HELD AMR
& itUse . heldConsumption . laMax .~ 15
autoAmr :: Item
autoAmr =
amr
& itType . iyBase .~ HELD AUTOAMR
& itUse . heldMods .~ AutoAmrMod
sniperRifle :: Item
sniperRifle =
elephantGun
& itType . iyBase .~ HELD SNIPERRIFLE
& itParams . gunBarrels .~ SingleBarrel 0
& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomMax = 0.5, _itZoomMin = 0.5}
& itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
& itScope .~ ZoomScope (V2 0 0) 0 1 0.5 False
& itTargeting .~ targetLaser
& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 1}
machineGun :: Item
machineGun =
bangRod
& itType . iyBase .~ HELD MACHINEGUN
& itUse . heldDelay . rateMax .~ 25
& itUse . heldMods .~ MachineGunMod
& itUse . heldAim . aimWeight .~ 8
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimStance .~ TwoHandTwist
& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 1.5}
& itUse . heldDelay .~ VariableRate{_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
& itUse . heldConsumption . laMax .~ 100
& itUse . heldConsumption . laCycle .~ [loadEject 10, loadInsert 40, loadPrime 10]
& itInvSize .~ 3
& itParams . torqueAfter .~ 0.2 -- not sure if this is necessary?
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module Dodge.Item.Held.SprayGuns (
poisonSprayer,
flameSpitter,
blowTorch,
flameThrower,
flameTorrent,
flameWall,
) where
import Dodge.Data.Item
import Dodge.Default.Item
import Dodge.Reloading.Action
import Geometry
import LensHelp
poisonSprayer :: Item
poisonSprayer =
flameThrower
& itType . iyBase .~ HELD POISONSPRAYER
& itUse . heldConsumption . laAmmoType
.~ GasAmmo
{ _amString = "POISONGAS"
, _amCreateGas = CreatePoisonGas --aGasCloud
}
& itUse . heldMods .~ PoisonSprayerMod
flameSpitter :: Item
flameSpitter =
flameThrower
& itType . iyBase .~ HELD FLAMESPITTER
& itUse . heldConsumption . laMax .~ 10
& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
& itParams . sprayNozzles . ix 0 . nzPressure .~ 4
& itUse . heldAim . aimStance .~ OneHand
& itUse . heldDelay .~ FixedRate{_rateMax = 12, _rateTime = 0}
& itUse . heldMods .~ FlameSpitterMod
flameTorrent :: Item
flameTorrent =
flameThrower
& itType . iyBase .~ HELD FLAMETORRENT
& itUse . heldAim . aimZoom .~ defaultItZoom
& itParams . sprayNozzles . ix 0
%~ ( (nzPressure .~ 10)
. (nzMaxWalkAngle .~ 1.5)
. (nzWalkSpeed .~ 0.05)
)
blowTorch :: Item
blowTorch =
flameThrower
& itType . iyBase .~ HELD BLOWTORCH
flameWall :: Item
flameWall =
flameThrower
& itType . iyBase .~ HELD FLAMEWALL
& itParams . sprayNozzles .~ zipWith makeNozzle [0, 0.6, -0.6] [2, 2.5, 2.5]
where
makeNozzle dir pres =
Nozzle
{ _nzPressure = pres
, _nzDir = dir
, _nzMaxWalkAngle = 0
, _nzWalkSpeed = 0
, _nzCurrentWalkAngle = 0
, _nzLength = 20
}
flameThrower :: Item
flameThrower =
defaultHeldItem
{ _itParams =
Sprayer
{ _sprayNozzles =
[ Nozzle
{ _nzPressure = 4
, _nzDir = 0
, _nzMaxWalkAngle = 0.2
, _nzWalkSpeed = 0.01
, _nzCurrentWalkAngle = 0
, _nzLength = 10
}
]
}
}
& itDimension . dimRad .~ 7
& itDimension . dimCenter .~ V3 9 0 0
& itUse . heldUse .~ HeldOverNozzlesUseGasParams -- overNozzles useGasParams
& itUse . heldDelay .~ NoDelay
& itUse . heldMods .~ FlameThrowerMod
& itUse . heldAim . aimWeight .~ 5
& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomMax = 5, _itZoomMin = 1.5}
& itUse . heldAim . aimStance .~ TwoHandTwist
& itUse . heldAim . aimHandlePos .~ 0
& itUse . heldAim . aimMuzPos .~ 18
& itUse . heldConsumption
.~ ( defaultLoadable
& laMax .~ 250
& laAmmoType
.~ GasAmmo
{ _amString = "FLAME"
, _amCreateGas = CreateFlame --aFlame
}
& laCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
)
& itType . iyBase .~ HELD FLAMETHROWER
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module Dodge.Item.Held.Stick (
bangStick,
pistol,
autoPistol,
machinePistol,
smg,
revolver,
revolverX,
) where
import Dodge.Data.Item
import Dodge.Default.Item
import Dodge.Reloading.Action
import Geometry
import LensHelp
bangStick :: Int -> Item
bangStick i =
defaultBulletWeapon
& itParams
.~ BulletShooter
{ _muzVel = 0.8
, _rifling = 0.8
, _bore = 2
, _gunBarrels =
MultiBarrel
{ _brlNum = i
, _brlSpread = SpreadBarrels baseStickSpread
, _brlInaccuracy = 0.01
}
, _recoil = 25
, _torqueAfter = 0.18 + 0.02 * fromIntegral i
, _randomOffset = 0
}
& itType . iyBase .~ HELD (BANGSTICK i)
& itInvSize .~ fromIntegral i / 3
& itDimension . dimRad .~ 5
& itDimension . dimCenter .~ V3 5 0 0
& itUse . heldDelay . rateMax .~ 8
& itUse . heldMods .~ BangStickMod
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 10
& itUse . heldConsumption . laMax .~ i
& itUse . heldConsumption . laCycle .~ [loadPartialInsert 10 1]
baseStickSpread :: Float
baseStickSpread = 0.2
revolver :: Item
revolver =
pistol
& itUse . heldConsumption
.~ ( defaultBulletLoadable
& laMax .~ 6
& laCycle .~ [loadPartialInsert 10 1]
)
& itType . iyBase .~ HELD REVOLVER
pistol :: Item
pistol =
bangStick 1
& itUse . heldConsumption
.~ ( defaultBulletLoadable
& laMax .~ 15
& laCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
)
& itUse . heldDelay . rateMax .~ 6
& itUse . heldMods .~ PistolMod
& itParams
%~ ( (muzVel .~ 0.8)
. (rifling .~ 0.8)
. (bore .~ 2)
. (gunBarrels .~ SingleBarrel 0.05)
. (recoil .~ 10)
. (torqueAfter .~ 0.2)
)
& itType . iyBase .~ HELD PISTOL
autoPistol :: Item
autoPistol =
pistol
& itUse . heldMods .~ AutoPistolMod
& itType . iyBase .~ HELD AUTOPISTOL
& itType . iyModules . at ModAutoMag ?~ EMPTYMODULE
machinePistol :: Item
machinePistol =
autoPistol
& itUse . heldDelay . rateMax .~ 2
& itUse . heldMods .~ MachinePistolMod -- (ammoCheckI : machinePistolAfterHamMods)
& itType . iyBase .~ HELD MACHINEPISTOL
& itType . iyModules . at ModAutoMag .~ Nothing
& itParams . recoil .~ 20
smg :: Item
smg =
autoPistol -- & some parameter affecting stability
& itUse . heldMods .~ SmgMod --(ammoCheckI : smgAfterHamMods)
& itType . iyBase .~ HELD SMG
& itUse . heldAim . aimStance .~ TwoHandTwist
& itUse . heldAim . aimHandlePos .~ 2
& itParams . torqueAfter .~ 0.05
revolverX :: Int -> Item
revolverX i =
revolver
& itUse . heldDelay . rateMax .~ 8
& itUse . heldMods .~ RevolverXMod
& itUse . heldConsumption . laMax .~ i * 6
& itType . iyBase .~ HELD (REVOLVERX i)
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module Dodge.Item.Held.Utility where
import Dodge.Item.Targeting
import Dodge.Default.Item
import Color
import Control.Lens
import Dodge.Data.Item
flatShield :: Item
flatShield =
defaultHeldItem
& itEffect . ieInv .~ EffectIfHeld CreateShieldWall RemoveShieldWall
& itUse . heldAim
.~ AimParams
{ _aimWeight = 5
, _aimRange = 0
, _aimZoom = ItZoom 20 0.2 1
, _aimStance = TwoHandFlat
, _aimHandlePos = 0
, _aimMuzPos = 0
}
& itInvSize .~ 3
& itType . iyBase .~ HELD FLATSHIELD
keyCard :: Int -> Item
keyCard n =
defaultHeldItem
& itInvColor .~ aquamarine
& itType . iyBase .~ HELD (KEYCARD n)
latchkey :: Int -> Item
latchkey _ =
defaultHeldItem
& itInvColor .~ yellow
torch :: Item
torch =
defaultHeldItem
& itEffect . ieInv .~ EffectWhileHeld CreateHeldLight
& itType . iyBase .~ HELD TORCH
& itUse . heldAim . aimHandlePos .~ 5
& itUse . heldAim . aimMuzPos .~ 10
forceFieldGun :: Item
forceFieldGun =
defaultWeapon
& itTargeting .~ (targetRBPress & tgDraw .~ TargetDistanceDraw)
& itParams .~ ParamMID Nothing
& itUse . heldUse .~ HeldForceField --useForceFieldGun
& itUse . heldDelay .~ NoDelay
& itUse . heldMods .~ AmmoHammerTimeUseOneMod -- this is slightly different
-- than the list below
--[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
& itType . iyBase .~ HELD FORCEFIELDGUN
& itUse . heldConsumption .~ (defaultLoadable & laAmmoType .~ ForceFieldAmmo DefaultForceField)
{- |
Sends out pulses that display walls.
-}
clickDetector :: Detector -> Item
clickDetector dt =
defaultWeapon
& itUse . heldDelay . rateMax .~ 20
& itUse . heldUse .~ HeldDetectorEffect dt --detectorEffect dt
& itUse . heldMods .~ AmmoUseCheckMod
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimZoom .~ defaultItZoom{_itZoomFac = 1}
& itType . iyBase .~ HELD (HELDDETECTOR dt)
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module Dodge.Item.Held.Weapons where
import Dodge.Default.Item
import Dodge.Data.Item
import Control.Lens
shatterGun :: Item
shatterGun =
defaultHeldItem
& itType . iyBase .~ HELD SHATTERGUN
& itUse . heldDelay . rateMax .~ 10
& itUse . heldUse .~ HeldShatter --shootShatter
& itUse . heldMods .~ ShatterMod
& itUse . heldAim . aimStance .~ TwoHandFlat