Refactor, try to limit dependencies
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module Dodge.Item.Held.Cone
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where
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import Dodge.Default.Item
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import Dodge.Data.Item
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import Dodge.Reloading.Action
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import Control.Lens
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import Geometry.Data
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bangCone :: Item
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bangCone =
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defaultBulletWeapon
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{ _itParams =
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BulletShooter
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{ _muzVel = 0.7
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, _rifling = 0.8
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, _bore = 5
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, _gunBarrels = SingleBarrel 0.5
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, _recoil = 150
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, _torqueAfter = 0.1
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, _randomOffset = 12
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}
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}
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& itDimension . dimRad .~ 8
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldMods .~ BangConeMod
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 15
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& itType . iyBase .~ HELD BANGCONE
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& itUse . heldConsumption . laMax .~ 5
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& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 20, loadPrime 5]
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blunderbuss :: Item
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blunderbuss =
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bangCone
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& itUse . heldConsumption . laMax .~ 25
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& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 30, loadPrime 5]
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 30
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& itType . iyBase .~ HELD BLUNDERBUSS
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grapeCannon :: Int -> Item
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grapeCannon i =
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blunderbuss
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& itType . iyBase .~ HELD (GRAPECANNON i)
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& itUse . heldConsumption . laMax .~ 25 + 25 * i
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& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert (30 + i * 10), loadPrime 5]
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& itParams . recoil .~ (150 + fromIntegral i * 50)
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& itParams . torqueAfter .~ (0.1 + 0.2 * fromIntegral i)
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& itParams . randomOffset .~ (12 + 4 * fromIntegral i)
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