Refactor, try to limit dependencies
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@@ -1,71 +1,45 @@
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module Dodge.Placement.Instance.Analyser
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( analyser
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) where
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--import Dodge.LevelGen.Data
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--import Dodge.PlacementSpot
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import Dodge.Data
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--import Dodge.Base.You
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import Dodge.Default
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import Dodge.Terminal
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--import Dodge.Tree
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--import Dodge.RoomLink
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--import Dodge.Room.Door
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--import Dodge.Room.Corridor
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--import Dodge.Room.Link
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--import Dodge.Room.Ngon
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--import Dodge.Room.Procedural
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--import Dodge.Room.Foreground
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--import Dodge.Room.RoadBlock
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import Dodge.Placement.Instance
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--import Dodge.Placement.Shift
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--import Dodge.SoundLogic
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--import Dodge.Default.Room
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--import Dodge.Item.Weapon.BulletGuns
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--import Dodge.Item.Weapon.Utility
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--import Dodge.LevelGen.Data
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--import Geometry.Data
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--import Geometry
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--import Padding
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module Dodge.Placement.Instance.Analyser (
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analyser,
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) where
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import Color
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--import Shape
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--import ShapePicture
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import Dodge.Data.GenWorld
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import Dodge.Default
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import Dodge.Placement.Instance
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import Dodge.Terminal
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import LensHelp
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--import Dodge.RandomHelp
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--import qualified Data.Set as S
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--import Data.Maybe
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--import Data.Tree
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--import Control.Monad.State
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--import System.Random
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analyser
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:: ProximityRequirement
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-> PlacementSpot
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-> PlacementSpot
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-> Placement
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analyser ::
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ProximityRequirement ->
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PlacementSpot ->
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PlacementSpot ->
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Placement
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analyser proxreq pslight psmc = extTrigLitPos pslight $ \tp ->
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Just $ plSpot .~ psmc $ putTerminal
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(themachine & mcMounts . at ObTrigger .~ _plMID tp)
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tparams -- (linksensortotrigger tp)
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Just $
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plSpot .~ psmc $
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putTerminal
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(themachine & mcMounts . at ObTrigger .~ _plMID tp)
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tparams -- (linksensortotrigger tp)
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where
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tparams = basicTerminal & tmScrollCommands .:~ sensorCommand
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-- linksensortotrigger tp _ mc
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-- = triggers . ix (fromJust $ _plMID tp) .~ const (_sensToggle $ _mcSensor mc)
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themachine = defaultMachine & mcColor .~ aquamarine
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-- & mcUpdate .~ mcProximitySensorUpdate
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& mcDraw .~ MachineDrawTerminal
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& mcHP .~ 100
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& mcSensor .~ defaultProximitySensor {_proxRequirement = proxreq}
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-- linksensortotrigger tp _ mc
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-- = triggers . ix (fromJust $ _plMID tp) .~ const (_sensToggle $ _mcSensor mc)
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themachine =
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defaultMachine & mcColor .~ aquamarine
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-- & mcUpdate .~ mcProximitySensorUpdate
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& mcDraw .~ MachineDrawTerminal
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& mcHP .~ 100
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& mcSensor .~ defaultProximitySensor{_proxRequirement = proxreq}
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--this can probably be deleted
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--mcProximitySensorUpdate :: Machine -> World -> World
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--mcProximitySensorUpdate mc w = case
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--mcProximitySensorUpdate mc w = case
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-- (_proxStatus sens
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-- , _sensToggle sens
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-- , mcProxTest mc w
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-- , mcProxTest mc w
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-- , dist (_crPos ycr) (_mcPos mc) < _proxDist sens) of
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-- (_,True,_,_) -> w
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-- (_,False,True,True) -> w
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-- (_,False,True,True) -> w
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-- & machines . ix (_mcID mc) . mcSensor . sensToggle .~ True
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-- & playsound dedaS
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-- & machines . ix (_mcID mc) . mcSensor . proxStatus .~ IsClose
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