Refactor, try to limit dependencies

This commit is contained in:
2022-07-28 00:59:56 +01:00
parent 8aa5c17ab9
commit 160560af5f
418 changed files with 15104 additions and 13342 deletions
+6 -13
View File
@@ -1,29 +1,22 @@
module Dodge.PreloadData where
import Dodge.Data
--import Dodge.Base
--import Dodge.Base.Window
--import Dodge.Creature.Action
--import Dodge.SoundLogic
--import Dodge.Inventory
--import Geometry
import Preload.Update
--import qualified IntMapHelp as IM
import Control.Lens
import Dodge.Data.Universe
import Preload.Update
sideEffectUpdatePreload :: Int -> Int -> Int -> (Universe -> IO Universe) -> Universe -> IO Universe
sideEffectUpdatePreload divRes x y f u = do
sideEffectUpdatePreload divRes x y f u = do
pdata <- pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y (_preloadData u)
f $ u & preloadData .~ pdata
updatePreload :: Int -> Int -> Int -> Universe -> IO Universe
updatePreload divRes x y u = do
updatePreload divRes x y u = do
pdata <- pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y (_preloadData u)
return $ u & preloadData .~ pdata
updateFramebufferSize :: Universe -> IO Universe
updateFramebufferSize u = updatePreload divRes x y u
where
(x,y) = (round $ _windowX cfig, round $ _windowY cfig)
where
(x, y) = (round $ _windowX cfig, round $ _windowY cfig)
cfig = _uvConfig u
divRes = resFactorNum $ u ^. uvConfig . graphics_resolution_factor