Refactor, try to limit dependencies
This commit is contained in:
+37
-30
@@ -1,15 +1,18 @@
|
||||
module Dodge.Prop.Moving
|
||||
( fallSmallBounceDamage
|
||||
, fallSmallBounce
|
||||
) where
|
||||
module Dodge.Prop.Moving (
|
||||
fallSmallBounceDamage,
|
||||
fallSmallBounce,
|
||||
) where
|
||||
|
||||
import Dodge.Base
|
||||
import Dodge.Data
|
||||
import Dodge.Data.World
|
||||
import Geometry
|
||||
import LensHelp
|
||||
|
||||
fallSmallBounceDamage :: Prop -> World -> World
|
||||
fallSmallBounceDamage pr w = w
|
||||
& dodamage
|
||||
& cWorld . props . ix (_prID pr) %~ fallSmallBounce' w
|
||||
fallSmallBounceDamage pr w =
|
||||
w
|
||||
& dodamage
|
||||
& cWorld . props . ix (_prID pr) %~ fallSmallBounce' w
|
||||
where
|
||||
p = _prPos pr
|
||||
v = _prVel pr
|
||||
@@ -17,36 +20,40 @@ fallSmallBounceDamage pr w = w
|
||||
| _prPosZ pr < 25 = cWorld . creatures %~ fmap dodamage'
|
||||
| otherwise = id
|
||||
dodamage' cr
|
||||
| dist (_crPos cr) p < _crRad cr + 5 = cr & crState . csDamage
|
||||
.:~ Damage CRUSHING (floor . (*10) . max 0 . subtract 5 . abs $ _prVelZ pr) (p -.- v) p (p +.+ v) NoDamageEffect
|
||||
| dist (_crPos cr) p < _crRad cr + 5 =
|
||||
cr & crState . csDamage
|
||||
.:~ Damage CRUSHING (floor . (* 10) . max 0 . subtract 5 . abs $ _prVelZ pr) (p -.- v) p (p +.+ v) NoDamageEffect
|
||||
| otherwise = cr
|
||||
|
||||
fallSmallBounce :: Prop -> World -> World
|
||||
fallSmallBounce pr w = w
|
||||
& cWorld . props . ix (_prID pr) %~ fallSmallBounce' w
|
||||
fallSmallBounce pr w =
|
||||
w
|
||||
& cWorld . props . ix (_prID pr) %~ fallSmallBounce' w
|
||||
|
||||
fallSmallBounce' :: World -> Prop -> Prop
|
||||
fallSmallBounce' w pr
|
||||
| newposz < 0 && velz < (-2) = pr
|
||||
& prVelZ %~ ((*0.5) . negate)
|
||||
-- & pjPos +~ (0.5*.* vel)
|
||||
& updateWithVel (0.5 *.* vel)
|
||||
& prVel %~ (0.5 *.*)
|
||||
-- & pjPos +~ (0.5*.* vel)
|
||||
| newposz < 0 = pr & prUpdate .~ PropUpdateId
|
||||
& prPosZ .~ 0
|
||||
-- & pjQuat *~ (_pjQuatSpin pr)
|
||||
| otherwise = pr
|
||||
& prVelZ -~ 1
|
||||
& prPosZ +~ velz
|
||||
& updateWithVel vel
|
||||
& prQuat *~ _prQuatSpin pr
|
||||
| newposz < 0 && velz < (-2) =
|
||||
pr
|
||||
& prVelZ %~ ((* 0.5) . negate)
|
||||
-- & pjPos +~ (0.5*.* vel)
|
||||
& updateWithVel (0.5 *.* vel)
|
||||
& prVel %~ (0.5 *.*)
|
||||
-- & pjPos +~ (0.5*.* vel)
|
||||
| newposz < 0 =
|
||||
pr & prUpdate .~ PropUpdateId
|
||||
& prPosZ .~ 0
|
||||
-- & pjQuat *~ (_pjQuatSpin pr)
|
||||
| otherwise =
|
||||
pr
|
||||
& prVelZ -~ 1
|
||||
& prPosZ +~ velz
|
||||
& updateWithVel vel
|
||||
& prQuat *~ _prQuatSpin pr
|
||||
where
|
||||
newposz = _prPosZ pr + velz
|
||||
velz = _prVelZ pr
|
||||
vel = _prVel pr
|
||||
pos = _prPos pr
|
||||
vel = _prVel pr
|
||||
pos = _prPos pr
|
||||
updateWithVel v = case bouncePoint (const True) 0.5 pos (pos + v) w of
|
||||
Nothing -> prPos +~ v
|
||||
Just (p,v') -> (prPos .~ p) . (prVel .~ v')
|
||||
|
||||
Just (p, v') -> (prPos .~ p) . (prVel .~ v')
|
||||
|
||||
Reference in New Issue
Block a user