Refactor, try to limit dependencies
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+45
-46
@@ -1,57 +1,56 @@
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Room.LongRoom where
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import Dodge.Cleat
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import Dodge.RoomLink
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import Dodge.Tree
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--import Dodge.Default.Room
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import Dodge.Default.Wall
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import Dodge.LevelGen.Data
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import Dodge.Data
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import Dodge.Placement.Instance
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import Dodge.Room.Link
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import Dodge.Room.Door
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import Dodge.Room.Corridor
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import Dodge.Room.Procedural
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--import Dodge.Layout.Tree.Either
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--import Dodge.LevelGen.Data
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--import Dodge.LevelGen.Switch
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import RandomHelp
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import Dodge.Creature.Inanimate
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import Dodge.Creature
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--import Dodge.LightSource
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--import Picture
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import Geometry
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import LensHelp
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import Data.Tile
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import qualified Data.Set as S
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--import qualified Data.IntMap as IM
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import Data.Tile
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import Dodge.Cleat
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import Dodge.Creature
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import Dodge.Data.GenWorld
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import Dodge.Default.Wall
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import Dodge.LevelGen.Data
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import Dodge.Placement.Instance
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import Dodge.Room.Corridor
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import Dodge.Room.Door
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import Dodge.Room.Link
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import Dodge.Room.Procedural
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import Dodge.RoomLink
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import Dodge.Tree
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import Geometry
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import LensHelp
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import RandomHelp
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longRoom :: RandomGen g => State g Room
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longRoom = do
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h <- state $ randomR (1500,1500)
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h <- state $ randomR (1500, 1500)
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let w = 75
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let wlsNSEWs wln wls listew = [sps0 $ PutWall (rectNSWE wln wls wallw walle) defaultCrystalWall
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| (wallw,walle) <- listew ]
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let ws = wlsNSEWs (h-35) (h-135) [(-10,10) , (15,35) , (40,60) , (65,85)]
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let wsDefense = wlsNSEWs 95 70 [(0,25) , (50,75) ]
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brlN <- state $ randomR (0,5)
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brlOffsets <- replicateM brlN $ randInRect (w-20) 900
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let brls = [ sPS (p +.+ V2 10 200) 0 $ PutCrit explosiveBarrel | p <- brlOffsets ]
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rm <- shuffleLinks $ roomRect w (h+70) 1 1 & rmPolys .++~ [rectNSWE h (h-165) (-45) (w+45)]
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& rmFloor .~ InheritFloor
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return $ restrictInLinks (\x -> (sndV2 . fst) x < 40)
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$ restrictOutLinks (\x -> (sndV2 . fst) x > h * 0.75)
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$ rm & rmPmnts .~ ws ++ brls ++ wsDefense ++
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[sPS (V2 crx (h-25)) 0 $ PutCrit longCrit
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| crx <- [12.5,37.5,62.5] ] ++
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[sPS (V2 25 lampy ) 0 putLamp | lampy <- [20,h-10] ]
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let wlsNSEWs wln wls listew =
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[ sps0 $ PutWall (rectNSWE wln wls wallw walle) defaultCrystalWall
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| (wallw, walle) <- listew
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]
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let ws = wlsNSEWs (h -35) (h -135) [(-10, 10), (15, 35), (40, 60), (65, 85)]
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let wsDefense = wlsNSEWs 95 70 [(0, 25), (50, 75)]
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brlN <- state $ randomR (0, 5)
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brlOffsets <- replicateM brlN $ randInRect (w -20) 900
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let brls = [sPS (p +.+ V2 10 200) 0 $ PutCrit explosiveBarrel | p <- brlOffsets]
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rm <-
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shuffleLinks $
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roomRect w (h + 70) 1 1 & rmPolys .++~ [rectNSWE h (h -165) (-45) (w + 45)]
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& rmFloor .~ InheritFloor
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return $
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restrictInLinks (\x -> (sndV2 . fst) x < 40) $
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restrictOutLinks (\x -> (sndV2 . fst) x > h * 0.75) $
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rm & rmPmnts .~ ws ++ brls ++ wsDefense
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++ [ sPS (V2 crx (h -25)) 0 $ PutCrit longCrit
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| crx <- [12.5, 37.5, 62.5]
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]
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++ [sPS (V2 25 lampy) 0 putLamp | lampy <- [20, h -10]]
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longRoomRunPast :: RandomGen g => State g (MetaTree Room String)
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longRoomRunPast = do
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r <- longRoom
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rToOnward "longRoomRunPast"
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$ treeFromTrunk [door] $ Node r
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[ pure $ cleatOnward door
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, treePost [ corridor & rmConnectsTo .~ S.member InLink, cleatLabel 0 door ]
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]
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rToOnward "longRoomRunPast" $
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treeFromTrunk [door] $
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Node
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r
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[ pure $ cleatOnward door
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, treePost [corridor & rmConnectsTo .~ S.member InLink, cleatLabel 0 door]
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]
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