Refactor, try to limit dependencies
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+31
-27
@@ -1,47 +1,51 @@
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{-# LANGUAGE BangPatterns #-}
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module Dodge.Wall.Move
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( moveWallID
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, moveWallIDUnsafe
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, moveWall
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, moveWallIDToward
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, translateWallID
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, mvPs
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) where
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import Dodge.Data
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import Dodge.Base
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import Geometry
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import Dodge.Wall.Zone
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import Data.Maybe
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module Dodge.Wall.Move (
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moveWallID,
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moveWallIDUnsafe,
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moveWall,
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moveWallIDToward,
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translateWallID,
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mvPs,
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) where
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import Control.Lens
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import Data.Maybe
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import Dodge.Base
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import Dodge.Data.World
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import Dodge.Wall.Zone
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import Geometry
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import qualified IntMapHelp as IM
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moveWallIDUnsafe :: Int -> (Point2,Point2) -> World -> World
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moveWallIDUnsafe :: Int -> (Point2, Point2) -> World -> World
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moveWallIDUnsafe wlid wlline w = case w ^? cWorld . walls . ix wlid of
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Nothing -> error "tried moving nonexistant wall"
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Just wl -> moveWall wlid wl wlline w
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moveWallID :: Int -> (Point2,Point2) -> World -> World
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moveWallID :: Int -> (Point2, Point2) -> World -> World
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moveWallID wlid wlline w = case w ^? cWorld . walls . ix wlid of
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Nothing -> w
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Just wl -> moveWall wlid wl wlline w
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moveWall :: Int -> Wall -> (Point2,Point2) -> World -> World
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moveWall wlid wl wlline w = w & cWorld . walls . ix wlid .~ newwl
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& deleteWallFromZones wl
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& insertWallInZones newwl
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moveWall :: Int -> Wall -> (Point2, Point2) -> World -> World
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moveWall wlid wl wlline w =
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w & cWorld . walls . ix wlid .~ newwl
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& deleteWallFromZones wl
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& insertWallInZones newwl
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where
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newwl = wl {_wlLine = wlline}
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newwl = wl{_wlLine = wlline}
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translateWallID :: Int -> Point2 -> World -> World
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translateWallID wlid p w = fromMaybe w $ do
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oldwl <- w ^? cWorld . walls . ix wlid
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let newwl = oldwl & wlLine . each +~ p
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return $ w
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& cWorld . walls . ix wlid .~ newwl
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& deleteWallFromZones oldwl
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& insertWallInZones newwl
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return $
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w
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& cWorld . walls . ix wlid .~ newwl
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& deleteWallFromZones oldwl
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& insertWallInZones newwl
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moveWallIDToward :: Int -> Float -> (Point2,Point2) -> World -> World
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moveWallIDToward :: Int -> Float -> (Point2, Point2) -> World -> World
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moveWallIDToward wlid speed ep w = moveWall wlid wl newwlline w
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where
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wl = _walls (_cWorld w) IM.! wlid
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@@ -51,6 +55,6 @@ mvP :: Float -> Point2 -> Point2 -> Point2
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{-# INLINE mvP #-}
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mvP !speed !ep !p = mvPointTowardAtSpeed speed ep p
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mvPs :: Float -> (Point2,Point2) -> (Point2,Point2) -> (Point2,Point2)
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mvPs :: Float -> (Point2, Point2) -> (Point2, Point2) -> (Point2, Point2)
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{-# INLINE mvPs #-}
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mvPs !speed (!ex,!ey) (!sx,!sy) = (mvP speed ex sx,mvP speed ey sy)
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mvPs !speed (!ex, !ey) (!sx, !sy) = (mvP speed ex sx, mvP speed ey sy)
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