Further cleanup
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@@ -1012,7 +1012,6 @@ data DamageEffect
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| TorqueDamage { _deTorque :: Float }
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| PushBackDamage {_dePushBack :: Point2 }
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| BounceBullet {_bulToBounce :: Particle}
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| SparkBullet {_bulToSpark :: Particle}
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| DamageSpawn {_spawnFunc
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:: Either Creature Wall -> Damage -> State StdGen Particle}
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| NoDamageEffect
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