Further cleanup

This commit is contained in:
2022-03-25 14:04:13 +00:00
parent a07647d89d
commit 1607879014
10 changed files with 61 additions and 300 deletions
@@ -1,40 +0,0 @@
module Dodge.Particle.Bullet.DestroyDamage
( bulletDestroyDamage
) where
import Dodge.Data
import Dodge.WorldEvent.HitEffect
import Dodge.Wall.Damage
import Geometry
import LensHelp
bulletDestroyDamage :: DamageType
-> Int -- | damage amount
-> Particle
-> [(Point2, Either Creature Wall)]
-> World
-> (World, Maybe Particle)
bulletDestroyDamage dt amount = destroyOnImpact
(bulDamageCr dt amount)
(bulDamageWall dt amount)
bulDamageCr :: DamageType -> Int
-> Particle -> Point2 -> Creature -> World -> World
bulDamageCr dt amount bt p cr w = w
& creatures . ix cid . crState . crDamage .:~ Damage dt amount sp p ep NoDamageEffect
where
cid = _crID cr
sp = head $ _ptTrail bt
ep = sp +.+ _ptVel bt
bulDamageWall :: DamageType
-> Int
-> Particle
-> Point2 -- Impact point
-> Wall
-> World
-> World
bulDamageWall dt amount bt p wl w = w
& damageWall (Damage dt amount sp p ep NoDamageEffect) wl
where
ep = sp +.+ _ptVel bt
sp = head $ _ptTrail bt
+19 -112
View File
@@ -1,72 +1,17 @@
{- | Effects of bullets upon impact with walls or creatures. -}
module Dodge.Particle.Bullet.HitEffect
( basicBulDams
, bounceBulDams
, spawnBulDams
, hvBulHitCr
( hvBulHitCr
, hvBulHitWall
, bulletDestroySpawn
, bulletDestroyDamage
, bulBounceCr
-- , bulBounceWall
) where
import Dodge.Data
import Dodge.Particle.Spark
import Dodge.Wall.Damage
import Dodge.WorldEvent
--import Dodge.WorldEvent.HitEffect
import Dodge.RandomHelp
import Dodge.Wall.Reflect
import Geometry
import Picture
import LensHelp
import System.Random
import Control.Monad.State
spawnBulDams :: (Particle -> Either Creature Wall -> Damage -> State StdGen Particle)
-> Particle -> Point2 -> [Damage]
spawnBulDams thespawn bt p =
[ Damage Piercing 50 sp p ep (DamageSpawn $ thespawn bt)
, Damage PushDam 1 sp p ep . PushBackDamage $ 2 *.* bulVel
]
where
sp = head $ _ptTrail bt
bulVel = _ptVel bt
ep = sp +.+ bulVel
basicBulDams :: Particle -> Point2 -> [Damage]
basicBulDams bt p =
[ Damage Piercing 100 sp p ep NoDamageEffect
, Damage PushDam 1 sp p ep . PushBackDamage $ 2 *.* bulVel
]
where
sp = head $ _ptTrail bt
bulVel = _ptVel bt
ep = sp +.+ bulVel
bounceBulDams :: Particle -> Point2 -> [Damage]
bounceBulDams bt p =
[ Damage Piercing 80 sp p ep (BounceBullet bt)
, Damage PushDam 1 sp p ep . PushBackDamage $ 2 *.* bulVel
]
where
sp = head $ _ptTrail bt
bulVel = _ptVel bt
ep = sp +.+ bulVel
-- | Basic bullet hit creature effect.
bulBounceCr :: Particle -> Point2 -> Creature -> World -> World
bulBounceCr bt p cr = addDamage
where
sp = head $ _ptTrail bt
bulVel = _ptVel bt
ep = sp +.+ bulVel
mvDams = [ Damage PushDam 1 sp p ep . PushBackDamage $ 2 *.* bulVel ]
addDamage = creatures . ix cid . crState . crDamage .++~
(Damage Piercing 100 sp p ep (BounceBullet bt) : mvDams)
cid = _crID cr
{- | Heavy bullet effects when hitting creature:
piercing, blunt, twisting and pushback damage all applied. -}
hvBulHitCr :: Particle -> Point2 -> Creature -> World -> World
@@ -87,62 +32,24 @@ damageGamut pdam bdam tor sp p ep =
,Damage PushDam 1 sp p ep . PushBackDamage $ 3 *.* (ep -.- sp)
]
bulletDestroySpawn :: (Point2 -> State StdGen Particle)
-> Particle
-> [(Point2, Either Creature Wall)]
-> World
-> (World, Maybe Particle)
bulletDestroySpawn f = destroyOnImpact (bulDestroyCr f) (bulDestroyWall f)
bulletDestroyDamage :: (Particle -> Point2 -> [Damage])
-> Particle
-> [(Point2, Either Creature Wall)]
-> World
-> (World, Maybe Particle)
bulletDestroyDamage fdm bt hitThings w = case hitThings of
[] -> (w, mvPt bt)
((p,Left cr):_) -> (creff cr p w, destroyAt p bt)
((p,Right wl):_) -> (wleff wl p, destroyAt p bt)
where
creff cr p = addDamage
where
dams = fdm bt p
addDamage = creatures . ix cid . crState . crDamage .++~ dams
cid = _crID cr
wleff wl p = foldr (\d -> damageWall d wl) w dams
where
dams = fdm bt p
{- | Create a particle when hitting a creature. -}
bulDestroyCr :: (Point2 -> State StdGen Particle)
-> Particle -> Point2 -> Creature -> World -> World
bulDestroyCr f bt p cr w = w
& instantParticles .:~ (pt & ptPos .~ p)
& creatures . ix cid . crState . crDamage .:~ Damage Piercing 60 sp p ep NoDamageEffect
& randGen .~ g
where
(pt,g) = randInCirc 1 >>= f & runState $ _randGen w
cid = _crID cr
sp = head $ _ptTrail bt
ep = sp +.+ _ptVel bt
bulDestroyWall :: (Point2 -> State StdGen Particle)
-> Particle
-> Point2 -- Impact point
-> Wall
-> World
-> World
bulDestroyWall f bt p wl w = w
& damageWall (Damage Piercing 60 sp p ep NoDamageEffect) wl
& (instantParticles .:~ (pt & ptPos .~ pOut))
& randGen .~ g
where
(pt,g) = runState (f reflectVel) (_randGen w)
ep = sp +.+ _ptVel bt
sp = head $ _ptTrail bt
pOut = p +.+ squashNormalizeV (sp -.- p)
wallV = uncurry (-.-) (_wlLine wl)
reflectVel = squashNormalizeV $ reflectIn wallV (_ptVel bt)
--bulletDestroyDamage :: (Particle -> Point2 -> [Damage])
-- -> Particle
-- -> [(Point2, Either Creature Wall)]
-- -> World
-- -> (World, Maybe Particle)
--bulletDestroyDamage fdm bt hitThings w = case hitThings of
-- [] -> (w, mvPt bt)
-- ((p,Left cr):_) -> (creff cr p w, destroyAt p bt)
-- ((p,Right wl):_) -> (wleff wl p, destroyAt p bt)
-- where
-- creff cr p = addDamage
-- where
-- dams = fdm bt p
-- addDamage = creatures . ix cid . crState . crDamage .++~ dams
-- cid = _crID cr
-- wleff wl p = foldr (`damageWall` wl) w dams
-- where
-- dams = fdm bt p
hvBulHitWall
:: Particle
+7 -6
View File
@@ -3,12 +3,13 @@ module Dodge.Particle.Spark
, colSparkRandDir
, createBarrelSpark
, randColDirTimeSpark
)
where
) where
import Dodge.Data
import Dodge.Particle.HitEffect.ExpireAndDamage
import Dodge.Particle.Bullet.Draw
import Dodge.Particle.Damage
--import Dodge.Particle.Bullet.HitEffect
import Dodge.Particle.Bullet.Update
import Dodge.Particle.Bullet.DestroyDamage
--import Dodge.WorldEvent.HitEffect
import Color
import Geometry
@@ -29,7 +30,7 @@ createBarrelSpark pos dir maycid time colid = instantParticles .:~ BulletPt
, _ptCrIgnore = maycid
, _ptWidth = 1
, _ptTimer = time
, _ptHitEff = bulletDestroyDamage SparkDam 1
, _ptHitEff = expireAndDamage basicSparkDams
}
colSpark :: Int -> Color -> Point2 -> Float -> World -> World
colSpark = colSparkRandDir 0.7
@@ -60,7 +61,7 @@ randColDirTimeSpark randcol randdir randtime pos w = w
, _ptCrIgnore = Nothing
, _ptWidth = 1
, _ptTimer = time
, _ptHitEff = bulletDestroyDamage SparkDam 1
, _ptHitEff = expireAndDamage basicSparkDams
}
colSparkRandDir :: Float -> Int -> Color -> Point2 -> Float -> World -> World
@@ -80,5 +81,5 @@ colSparkRandDir randDir time col pos baseDir w = w
, _ptCrIgnore = Nothing
, _ptWidth = 1
, _ptTimer = time
, _ptHitEff = bulletDestroyDamage SparkDam 1
, _ptHitEff = expireAndDamage basicSparkDams
}