Use downscaling to sixteenth res for bloom
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@@ -179,8 +179,8 @@ preloadRender = do
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fboLightingName <- setupFramebufferGivenStencil rboBaseBloomName
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fbofullscreen <- newTextureFramebuffer
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fboHalf1Name <- newTextureFramebuffer
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fboHalf2Name <- newTextureFramebuffer
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fbohalf <- newTextureFramebuffer
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fboquarter <- newTextureFramebuffer
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-- reset to default framebuffer, ready for drawing direct to screen
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glBindFramebuffer GL_FRAMEBUFFER 0
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@@ -208,8 +208,8 @@ preloadRender = do
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, _barrelShader = (barrelShad,distvbo)
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-- , _fbo2 = framebuf2
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, _fboFullscreen = fbofullscreen
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, _fboHalf1 = fboHalf1Name
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, _fboHalf2 = fboHalf2Name
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, _fboHalf = fbohalf
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, _fboQuarter = fboquarter
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, _fboLighting = fboLightingName
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, _fboBase = fboBaseName
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, _fboWindow = fbowindow
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