Allow for random composition of trees
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{-
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Helpers for the manipulation of rose trees.
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Throughout, the _trunk_ refers to successive first children in the tree.
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For example, in the tree
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> Node a [ Node b [], Node c [Node d []] ]
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the nodes in the trunk are [a,b].
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-}
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module TreeHelp
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( module Data.Tree
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, module Data.Tree.Lens
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, applyToSubtree
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, applyToSubforest
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, treeFromPost
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, treeFromTrunk
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, splitTrunk
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, applyToRandomNode
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, addToTrunk
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, inorderNumberTree
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, updateSingleNodes
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, updateRandNode
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, safeUpdateSingleNode
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) where
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import Dodge.RandomHelp
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import Data.Maybe
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import Data.Tree.Lens
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import Data.Tree
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import Control.Monad.State
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import System.Random
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import Control.Lens
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{- | Creates a linear tree.
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Safe. -}
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treeFromPost :: [a] -> a -> Tree a
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treeFromPost xs = treeFromTrunk xs . pure
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{- | Creates a tree with one trunk branch,
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input as a list, that ends in another tree. -}
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treeFromTrunk
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:: [a] -- ^ The trunk
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-> Tree a -- ^ The end of the tree
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-> Tree a
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treeFromTrunk = flip $ foldr f
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where
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f x t = Node x [t]
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-- find use for?
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---- | Consider defining this using generalised recursion patterns
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--treeSize :: Tree a -> Int
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--treeSize = length . flatten
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{- | Applies a function to a specific node determined by a list of indices.
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Unsafe (partial function). -}
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applyToNode :: [Int] -> (a -> a) -> Tree a -> Tree a
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applyToNode is = applyToSubtree is . over root
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{- | Applies a function to a specific subtree determined by a list of indices.
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Unsafe (partial function). -}
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applyToSubtree :: [Int] -> (Tree a -> Tree a) -> Tree a -> Tree a
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applyToSubtree [] f t = f t
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applyToSubtree (i:is) f (Node x xs) = Node x (xs & ix i %~ applyToSubtree is f)
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{- | Applies a function to a specific subforest determined by a list of indices.
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Unsafe (partial function). -}
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applyToSubforest :: [Int] -> ([Tree a] -> [Tree a]) -> Tree a -> Tree a
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applyToSubforest is = applyToSubtree is . over branches
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--applyToSubforest [] f (Node p cs) = Node p (f cs)
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--applyToSubforest (i:is) f (Node x xs) = Node x (ys ++ [applyToSubforest is f z] ++ zs)
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-- where
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-- (ys, z:zs) = splitAt i xs
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-- do not delete: find use for
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--{- |
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--Applies a function to the first node along a trunk that satisfies a given property.
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---}
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--applyToSubTrunkBy :: (a -> Bool) -> (Tree a -> Tree a) -> Tree a -> Tree a
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--applyToSubTrunkBy cond f (Node x (t:ts))
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-- | cond x = f (Node x (t:ts))
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-- | otherwise = Node x (applyToSubTrunkBy cond f t : ts)
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--applyToSubTrunkBy _ _ t = t
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-- gives the list of all updates to a single node
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-- there must be a better way of doing something like this
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updateSingleNodes :: (a -> Bool) -> (Tree a -> Tree a) -> Tree a -> [Tree a]
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updateSingleNodes f update t@(Node x ts)
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| f x = update t : updateChildren
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| otherwise = updateChildren
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where
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updateChildren = map (Node x) (subMap (updateSingleNodes f update) ts)
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updateRandNode :: RandomGen g => (a -> Bool) -> (Tree a -> Tree a) -> Tree a -> State g (Tree a)
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updateRandNode t f = takeOne . updateSingleNodes t f
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safeUpdateSingleNode :: (a -> Bool) -> (Tree a -> Tree a) -> Tree a -> Tree a
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safeUpdateSingleNode f g t = fromMaybe t $ listToMaybe $ updateSingleNodes f g t
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subMap :: (a -> [a]) -> [a] -> [[a]]
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subMap f (x:xs) = (f x <&> (: xs)) ++ ( (x :) <$> subMap f xs )
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subMap _ [] = []
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-- find use for?
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--zipTree :: Tree a -> Tree b -> Tree (a,b)
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--zipTree (Node x xs) (Node y ys) = Node (x,y) $ zipWith zipTree xs ys
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{- | Makes each node into its child number, i.e. the index it has
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in the list of children of its parent. -}
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treeChildNums :: Tree a -> Tree Int
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treeChildNums = setRoot 0
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where
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setRoot :: Int -> Tree a -> Tree Int
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setRoot i (Node _ xs) = Node i (zipWith setRoot [0..] xs)
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{- | Makes each node into its path, i.e. the list of indices that,
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when followed from the root, lead to the node. -}
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treePaths :: Tree a -> Tree [a]
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treePaths (Node x xs) = (x :) <$> Node [] (map treePaths xs)
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{- | Picks a random path in the tree.
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Uniform probability that the path leads to any specific node. -}
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randomPath :: RandomGen g => Tree a -> State g [Int]
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randomPath = takeOne . flatten . treePaths . treeChildNums
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{- | Apply a function to the value of a node;
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the node is picked uniformly at random. -}
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applyToRandomNode :: RandomGen g => (a -> a) -> Tree a -> State g (Tree a)
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applyToRandomNode f t = do
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p <- randomPath t
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return $ applyToNode p f t
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{- | Add a forest to the end of a tree (along the trunk). -}
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addToTrunk :: Tree a -> [Tree a] -> Tree a
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addToTrunk (Node x []) f = Node x f
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addToTrunk (Node x (t:ts)) f = Node x (addToTrunk t f : ts)
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{- | Find the depth of a tree along the trunk. -}
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trunkDepth :: Tree a -> Int
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trunkDepth (Node _ []) = 0
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trunkDepth (Node _ (x:_)) = trunkDepth x + 1
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{- | Split a tree at a given point along its trunk. -}
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splitTrunkAt
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:: Int -- ^ Split depth
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-> Tree a -> (Tree a, [Tree a])
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splitTrunkAt 0 (Node x xs) = (Node x [],xs)
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splitTrunkAt i (Node y (x:xs)) =
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let (t, ts) = splitTrunkAt (i-1) x
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in (Node y (t : xs) , ts)
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splitTrunkAt _ (Node _ []) = error "Trying to split to short a trunk"
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{- | Split a tree at a random point along its trunk. -}
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splitTrunk :: RandomGen g => Tree a -> State g (Tree a, [Tree a])
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splitTrunk t = do
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i <- state $ randomR (0, trunkDepth t)
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return $ splitTrunkAt i t
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-- untested
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inorderNumberTree :: Tree a -> Tree (a,Int)
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inorderNumberTree = fst . f 0
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where
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f i (Node x ts) =
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let (ts',i') = g (i+1) ts
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in (Node (x,i) ts', i')
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g i (t:ts) =
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let (t',i') = f i t
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(ts',i'') = g i' ts
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in (t': ts', i'')
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g i [] = ([], i)
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