Simplify item placement during generation

This commit is contained in:
2021-04-25 13:21:24 +02:00
parent 30736997c3
commit 17986651c5
13 changed files with 95 additions and 95 deletions
+2 -2
View File
@@ -16,7 +16,7 @@ import Picture
import qualified Data.IntMap.Strict as IM
import Control.Lens
defaultInanimate = defaultCreature & crIsAnimate .~ False
defaultInanimate = defaultCreature & crState . crIsAnimate .~ False
lamp :: Creature
lamp = defaultInanimate
@@ -72,7 +72,7 @@ explosiveBarrel = defaultInanimate
, _crState = defaultState {_goals = [[Wait]]
,_faction = ChaseCritters
,_crSpState = Barrel []
,_crApplyDamage = \_ c -> (id, c)
}
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
,_crApplyDamage = \_ c -> (id, c)
}