Simplify item placement during generation
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@@ -79,7 +79,7 @@ defaultCreature = Creature
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, _crInvSel = 0
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, _crState = defaultState
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, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 10
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, _crIsAnimate = True
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, _crApplyDamage = defaultApplyDamage
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}
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defaultState = CrSt
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{ _goals = []
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@@ -88,8 +88,8 @@ defaultState = CrSt
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, _crDamage = []
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, _crPastDamage = 0
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, _crSpState = GenCr
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, _crApplyDamage = defaultApplyDamage
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, _crDropsOnDeath = DropAmount 1
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, _crIsAnimate = True
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}
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defaultEquipment = Equipment
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{ _itIdentity = Generic
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