Use placement as continutation
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+12
-5
@@ -28,13 +28,20 @@ import Control.Monad.State
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import Control.Lens
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import qualified Data.IntSet as IS
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placeSpot :: (World,Room) -> Placement -> (World,Room)
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-- when placing a placement, we update the world and the room and assign an id
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-- to the placement
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placeSpot :: (World,Room) -> Placement -> ( (World,Room), [Placement])
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placeSpot (w,rm) plmnt = case plmnt of
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Placement{_plSpot = PSRoomRand i} -> placeSpotRoomRand rm i plmnt w
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Placement{_plSpot = PSLnk{}} -> placeSpotUsingLink w rm plmnt
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Placement{} ->
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let (i,w') = placeSpotID (shiftPSBy shift (_plSpot plmnt)) (_plType plmnt) w
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in maybe (w',rm) (placeSpot (w',rm)) (_plIDCont plmnt i)
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newplmnt = plmnt & plMID .~ Just i
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in maybe ((w',rm),[newplmnt]) (recrPlace newplmnt w') (_plIDCont plmnt newplmnt)
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where
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recrPlace newplmnt w' pl = let (wr,newplmnts) = placeSpot (w',rm) pl
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in (wr,newplmnt:newplmnts)
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-- (placeSpot (w',rm)) (_plIDCont plmnt i)
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PlacementUsingPos p subpl -> placeSpot (w,rm) (subpl (shiftPoint3By shift p))
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RandomPlacement rplmnt -> placeSpot (w & randGen .~ g,rm) plmnt'
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where
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@@ -42,11 +49,11 @@ placeSpot (w,rm) plmnt = case plmnt of
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where
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shift = _rmShift rm
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placeSpotUsingLink :: World -> Room -> Placement -> (World, Room)
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placeSpotUsingLink :: World -> Room -> Placement -> ((World, Room), [Placement])
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placeSpotUsingLink w rm plmnt = case lnks of
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((lnki,lnk):_) -> placeSpot (w & randGen .~ g,uselnk lnki) (updatePS (f lnk) plmnt)
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[] -> case fallback of
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Nothing -> (w,rm)
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Nothing -> ((w,rm),[plmnt])
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Just plmnt' -> placeSpot (w,rm) plmnt'
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where
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uselnk lnki = rm & rmLinks %~ deletei lnki
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@@ -61,7 +68,7 @@ placeSpotUsingLink w rm plmnt = case lnks of
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invShiftLinkBy :: (Point2,Float) -> (Point2,Float) -> (Point2,Float)
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invShiftLinkBy (pos,rot) (p,r) = (invShiftPointBy (pos,rot) p, r - rot)
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placeSpotRoomRand :: Room -> Int -> Placement -> World -> (World,Room)
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placeSpotRoomRand :: Room -> Int -> Placement -> World -> ((World,Room),[Placement])
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placeSpotRoomRand rm i plmnt w =
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let (ps,g) = runState (_rmRandPSs rm !! i) $_randGen w
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in placeSpot (w & randGen .~ g,rm) (plmnt & plSpot .~ uncurry PS ps)
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