Add shapes for craft items

This commit is contained in:
2024-12-21 17:16:40 +00:00
parent 978bf864cc
commit 17cb1d8ff8
4 changed files with 114 additions and 101 deletions
+5 -5
View File
@@ -162,18 +162,18 @@ craftInfo fit = case fit of
-- BATTERY -> "A store of electical potential energy."
FUELCELL -> "A devices that converts chemical energy into electricity."
PORTABLEFUSION -> "A miniature nuclear reactor."
GASINJECTOR -> "A device that can inject small quantities of gas into objects."
-- GASINJECTOR -> "A device that can inject small quantities of gas into objects."
-- ENERGYBALLCRAFT ebt -> "A device that can create " ++ addIndefiniteArticle (displayEnergyBallType ebt) ++ " effect."
FRAGMODULE -> "A device that converts projectiles into fragmentation projectiles."
FLASHMODULE -> "A device that converts projectiles into flashbang projectiles."
-- FRAGMODULE -> "A device that converts projectiles into fragmentation projectiles."
-- FLASHMODULE -> "A device that converts projectiles into flashbang projectiles."
-- BULBODYCRAFT be -> "A device that converts bullets into " ++ displayBulletBody be ++ " projectiles."
-- TELEPORTMODULE -> "A device that allows for near-instant translocation across space."
-- TIMEMODULE -> "A device that can affect temporality."
-- SIZEMODULE -> "A device that can affect physical size."
-- GRAVITYMODULE -> "A device that can affect gravitational fields."
-- TARGETMODULE _ -> "A targeting module."
FLAKCRAFT -> "Creates flak bullets."
FRAGCRAFT -> "Creates fragmentation bullets."
-- FLAKCRAFT -> "Creates flak bullets."
-- FRAGCRAFT -> "Creates fragmentation bullets."
detectorInfo :: Detector -> String
detectorInfo d = case d of