Move from glNamedBufferData to glNamedBufferStorage
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@@ -50,7 +50,6 @@ doDrawing' win pdata u = do
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cfig = _uvConfig u
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(windowPoints, wallSPics, wallsToPoke) = wallsToDraw w
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lightPoints = lightsToRender cfig (w ^. wCam) (w ^. cWorld . lWorld)
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--(V2 vfx vfy) = w ^. wCam . camViewFrom
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shadV = _pictureShaders pdata
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nFls = w ^. cWorld . numberFloorVerxs
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nchs = w ^. cWorld . numberChasmVerxs
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