Move towards adding in pulse laser "rifle" (like UT shock rifle)
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@@ -39,6 +39,7 @@ data ItemSF -- Structural Function
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| MapperSF
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| LaserWeaponSF
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| CapacitorSF
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| PulseBallSF
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deriving (Eq, Ord, Show, Read)
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type CItem = (Item, ItemSF)
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