Move towards adding in pulse laser "rifle" (like UT shock rifle)
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@@ -47,7 +47,7 @@ itemAboveAttachables (itm,sf) = case (itm ^. itType, sf) of
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itemBelowAttachables :: CItem -> [ItemSF]
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itemBelowAttachables (itm,sf) = case (itm ^. itType, sf) of
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(HELD LASER, _) -> getAmmoLinks itm <> [CapacitorSF]
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(HELD LASER, _) -> getAmmoLinks itm <> [PulseBallSF]
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(HELD TORCH, _) -> getAmmoLinks itm
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(ATTACH UNDERBARRELSLOT, _) -> [UnderBarrelPlatformSF]
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(_, HeldPlatformSF) -> getAmmoLinks itm <> extraWeaponLinksBelow itm
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@@ -142,6 +142,7 @@ treeToPotentialFunction ldt = case ldt ^. dtValue . _1 . itType of
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HELD LASER -> S.fromList [WeaponTargetingSF,LaserWeaponSF]
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-- following limits items to ten ammo slots
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_ | AmmoMagSF _ x <- ldt ^. dtValue . _2 -> S.fromList [AmmoMagSF i x | i <- [0..9]]
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CRAFT CAPACITOR -> S.fromList [CapacitorSF,PulseBallSF]
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_ -> S.singleton (ldt ^. dtValue . _2)
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baseCI :: Item -> CItem
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@@ -37,6 +37,7 @@ itemInvColor ci = case ci ^. _2 of
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UnderBarrelSlotSF -> white
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LaserWeaponSF -> white
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CapacitorSF -> yellow
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PulseBallSF -> white
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--ammoTypeColor :: AmmoType -> Color
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--ammoTypeColor = \case
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