Move towards adding in pulse laser "rifle" (like UT shock rifle)
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@@ -82,10 +82,7 @@ applyGravityPU pj w
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newz = pj ^. pjZ + pj ^. pjZVel
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-- consider pushing any hit creature back
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shellCollisionCheck ::
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Projectile ->
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World ->
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World
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shellCollisionCheck :: Projectile -> World -> World
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shellCollisionCheck pj w
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| RetiredProjectile <- pj ^. pjType
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, time <= 0 =
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