Refactor doors
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@@ -83,18 +83,15 @@ placeSpot ps w = case _psType ps of
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where
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mapBoth fn (x,y) = (fn x, fn y)
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PutDoubleDoor col f a b speed
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-> putDoubleDoor col f (shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) speed w
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-> putDoubleDoor False col f (shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) speed w
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PutSingleDoor col f a b speed
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-> putSingleDoor col f (shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) speed w
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-> putSingleDoor False col f (shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) speed w
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PutAutoDoor a b -> addAutoDoor (shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) w
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PutBlock (hp:hps) col ps' -> putBlock (map (shiftPointBy (p,rot)) ps') hp col False hps w
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PutBlock{} -> error "messed up block placement somehow"
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PutBtDoor c bp f a b speed
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-> addButtonDoor c (shiftPointBy (p,rot) bp) (f + rot)
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(shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) speed w
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PutSwitchDoor c bp f a b speed
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-> addSwitchDoor c (shiftPointBy (p,rot) bp) (f + rot)
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(shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) speed w
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PutLineBlock wl width depth a b
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-> putLineBlock wl width depth (shiftPointBy (p,rot) a) (shiftPointBy (p,rot) b) w
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PutWall { _pwPoly = ps', _pwWall = wl } -> rmCrossPaths $ over walls (addWalls (q:qs) wl) w
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