Use vertex pulling for ceiling stencil
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@@ -88,8 +88,10 @@ preloadRender = do
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makeShaderUsingVAO "lighting/cap" [vert, geom] pmTriangles shPosVAO
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lightingLineShadowShad <-
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makeShaderUsingVAO "lighting/lineShadow" [vert, geom] pmLinesAdjacency shedgevao
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ceilingstencilshader <-
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makeShaderUsingVBO "ceiling/stencil" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
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ceilingstencilshader <- makeShaderUsingVAO "ceiling/stencil" [vert] pmTriangles
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(VAO dummyvao)
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-- makeShaderUsingVBO "ceiling/stencil" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
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putStrLn "Setup 2D shaders"
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bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [3, 4]) pmTriangles
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