AI refactor
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@@ -91,6 +91,7 @@ defaultCreature = Creature
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, _crApplyDamage = defaultApplyDamage
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, _crStance = Stance {_carriage=Walking 0 0,_posture=AtEase}
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, _crRationality = ImpulseRat []
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, _crMeleeCooldown = Nothing
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}
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defaultState = CrSt
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{ _goals = []
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