Add quiet laser sound

This commit is contained in:
2021-11-21 23:27:14 +00:00
parent afeb9d2b64
commit 1aa797ddef
10 changed files with 227 additions and 209 deletions
+26 -19
View File
@@ -52,44 +52,51 @@ minigunfakeout = do
centralLasTurret :: Room
centralLasTurret = roomNgon 8 200 & rmPmnts .~
[ putLasTurret
, heightWall 30 (rectNSEW (-90) (-110) 10 (-10))
, spanColLightI 0.5 98 (V2 0 (-5)) (V2 0 5)
[ putLasTurret 0.02
, heightWall 30 (rectNSEW (-90) (-110) 20 (-20))
, mntLightLnkCond unusedLnkToPS
--, spanColLightI 0.5 98 (V2 0 (-5)) (V2 0 5)
, psPt atFstLnkOut $ PutForeground $ colorSH yellow $
thinHighBar 0 (V2 20 (-1)) (V2 20 (-100))
<> thinHighBar 0 (V2 0 (-100)) (V2 20 (-100))
<> barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80)
]
& rmExtPmnt ?~
extTrigLitPos (atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18 (-2)), a)))
extTrigLitPos (atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
( \tp -> Just $ lightSensor (upf $ fromJust $ _plMID tp) (atFstLnkOutShiftInward 100)
)
where
upf trid mc w | _mcSensor mc > 90 = w & triggers . ix trid .~ const True
upf trid mc w | _mcSensor mc > 900 = w & triggers . ix trid .~ const True
| otherwise = w
lasSensorTurretTest :: RandomGen g => Int -> State g (Tree (Either Room Room))
lasSensorTurretTest n = do
cenroom <- randomiseOutLinks $ centralLasTurret {_rmLabel = Just n}
let doorroom = switchDoorRoom {_rmTakeFrom = Just n}
return $ treeFromPost [Left cenroom,Left doorroom] (Right door)
rezThenLasTurret :: RandomGen g => State g (Tree (Either Room Room))
rezThenLasTurret = do
rbox <- rezBoxStart
cenroom <- randomiseOutLinks $ centralLasTurret {_rmLabel = Just 0}
let doorroom = switchDoorRoom {_rmTakeFrom = Just 0}
contTree = treeFromPost [Left cenroom] (Right doorroom)
contTree = treeFromPost [Left cenroom,Left doorroom] (Right door)
return $ rbox `appendEitherTree` [contTree]
startRoom :: RandomGen g => State g (Tree (Either Room Room))
startRoom = join $ takeOne
[ rezThenLasTurret
--,minigunfakeout
--, rezBoxesWp
--, rezBoxesThenWeaponRoom
--, rezBoxThenWeaponRoom
--, rezBoxesWpCrit
--, runPastStart
startRoom :: RandomGen g => Int -> State g (Tree (Either Room Room))
startRoom i = join $ takeOne
[ minigunfakeout
, rezBoxesWp
, rezBoxesThenWeaponRoom
, rezBoxThenWeaponRoom
, rezBoxesWpCrit
, runPastStart i
]
runPastStart :: RandomGen g => State g (Tree (Either Room Room))
runPastStart = do
runPastStart :: RandomGen g => Int -> State g (Tree (Either Room Room))
runPastStart i = do
s <- rezBoxStart
rp <- runPastRoom
rp <- runPastRoom i
return $ s `appendEitherTree` [rp]
rezBoxStart :: RandomGen g => State g (Tree (Either Room Room))
@@ -214,7 +221,7 @@ startRoom' = do
, tankSquare (dim orange) 50 50
, tankSquare (dim orange) 50 120
, lightSensor (const id) (PS (V2 (0.8*w) (0.25*h)) 0)
, putLasTurret & plSpot .~ PS (V2 (0.8*w) (0.8*h)) 0
, putLasTurret 0.005 & plSpot .~ PS (V2 (0.8*w) (0.8*h)) 0
, sps0 $ PutForeground $ colorSH orange $ pipePP 2 (V3 50 50 25) (V3 50 120 25)
]
thecol <- rezColor