Work on textures and lighting
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@@ -23,7 +23,7 @@ import qualified Quaternion as Q
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import ShapePicture
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basicCrPict :: Creature -> SPic
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basicCrPict cr = uncurryV translateSPf (_crPos cr) (rotateSP (_crDir cr) $ drawEquipment cr)
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basicCrPict cr = uncurryV translateSPxy (_crPos cr) (rotateSP (_crDir cr) $ drawEquipment cr)
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<> (basicCrShape cr, mempty)
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--testShape :: Shape
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