Work on textures and lighting
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@@ -353,7 +353,7 @@ useMod hm = case hm of
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moddelay x = itUse . heldConsumption . laAmmoType . amBullet . buDelayFraction .~ x
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modcrpos x cr =
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cr & crDir %~ tweenAngles x (_crOldDir cr)
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& crPos %~ tweenPoints x (_crOldPos cr)
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& crPos %~ alongSegBy x (_crOldPos cr)
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mcUseHeld :: HeldItemType -> Item -> Machine -> World -> World
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mcUseHeld hit = case hit of
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