Work on textures and lighting
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@@ -2,8 +2,6 @@ module Dodge.Render.ShapePicture (
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worldSPic,
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) where
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import Dodge.Render.Picture
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import Dodge.Data.Universe
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import Control.Lens
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import Control.Monad (guard)
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import Data.Foldable
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@@ -14,6 +12,7 @@ import qualified Data.Set as Set
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import Dodge.Base
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import Dodge.Creature.Picture
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import Dodge.Creature.Picture.Awareness
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import Dodge.Data.Universe
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import Dodge.Debug.Picture
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import Dodge.Draw
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import Dodge.Flare
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@@ -25,6 +24,7 @@ import Dodge.RadarBlip
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import Dodge.Render.InfoBox
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import Dodge.Render.Label
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import Dodge.Render.List
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import Dodge.Render.Picture
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import Dodge.ShortShow
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import Dodge.SoundLogic.LoadSound
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import Dodge.Viewpoints
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@@ -36,7 +36,7 @@ import Geometry.ConvexPoly
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import qualified IntMapHelp as IM
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import Padding
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import Picture
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import Polyhedra
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import Shape
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import ShapePicture
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import ShortShow
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import Sound.Data
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@@ -108,21 +108,14 @@ drawCreature cr = case _crType cr of
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]
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)
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cr
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Lampoid{_lampHeight = h} -> picAtCrPosNoRot1 (lampCrPic h) cr
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Lampoid{_lampHeight = h} -> uncurryV translateSPxy (_crPos cr) $ lampCrSPic h
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NonDrawnCreature -> mempty
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lampCrPic :: Float -> Picture
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lampCrPic h =
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pictures
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[ setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
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, foldMap (polyToTris . map f) $ boxXYZnobase 5 5 (h -1)
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]
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where
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f pos = Verx (pos -.-.- V3 2.5 2.5 0) blue [] BottomLayer polyNum
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picAtCrPosNoRot1 :: Picture -> Creature -> SPic
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--{-# INLINE picAtCrPos #-}
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picAtCrPosNoRot1 thePic cr = (,) mempty $ uncurryV translate (_crPos cr) thePic
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lampCrSPic :: Float -> SPic
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lampCrSPic h =
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( colorSH blue . upperBox h $ rectWH 5 5
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, setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
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)
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picAtCrPos1 :: Picture -> Creature -> SPic
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--{-# INLINE picAtCrPos #-}
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@@ -130,13 +123,13 @@ picAtCrPos1 thePic cr = (,) mempty $ tranRot (_crPos cr) (_crDir cr) thePic
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shiftDraw :: (a -> Point2) -> (a -> Float) -> (a -> a -> SPic) -> a -> SPic
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shiftDraw fpos fdir fdraw x =
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uncurryV translateSPf (fpos x)
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uncurryV translateSPxy (fpos x)
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. rotateSP (fdir x)
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$ fdraw x x
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shiftDraw' :: (a -> Point2) -> (a -> Float) -> (a -> SPic) -> a -> SPic
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shiftDraw' fpos fdir fdraw x =
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uncurryV translateSPf (fpos x)
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uncurryV translateSPxy (fpos x)
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. rotateSP (fdir x)
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$ fdraw x
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@@ -366,17 +359,17 @@ ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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floorItemSPic :: FloorItem -> SPic
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floorItemSPic flit =
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uncurryV translateSPf (_flItPos flit) $
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uncurryV translateSPxy (_flItPos flit) $
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rotateSP (_flItRot flit) (itemSPic (_flIt flit))
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btSPic :: Button -> SPic
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btSPic bt =
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uncurryV translateSPf (_btPos bt) $
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uncurryV translateSPxy (_btPos bt) $
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rotateSP (_btRot bt) (drawButton (_btPict bt) bt)
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mcSPic :: Machine -> SPic
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mcSPic mc =
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uncurryV translateSPf (_mcPos mc) $
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uncurryV translateSPxy (_mcPos mc) $
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rotateSP (_mcDir mc) (drawMachine mc)
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soundPic :: Configuration -> World -> Sound -> Picture
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