Work on textures and lighting
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@@ -16,7 +16,6 @@ module Shader.Data (
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shaderUINT,
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shaderPrimitive,
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shaderVAO,
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shaderTextures,
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textureObject,
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vboName,
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vboPtr,
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@@ -51,7 +50,6 @@ data Shader = Shader
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{ _shaderUINT :: GLuint -- should be shaderID
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, _shaderPrimitive :: PrimitiveMode
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, _shaderVAO :: VAO
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, _shaderTextures :: [TO]
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}
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newtype FBO = FBO {_unFBO :: GLuint}
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