Rename shaders, remove a dependency on Dodge.Data

This commit is contained in:
jgk
2021-04-28 13:32:50 +02:00
parent 2085d5a048
commit 1b4eac2da7
28 changed files with 163 additions and 176 deletions
+4 -2
View File
@@ -2,6 +2,7 @@ module Dodge.Initialisation where
-- imports {{{
import Dodge.Default
import Dodge.Data
import Dodge.Data.Menu
import Dodge.Creature
import Dodge.Base
import Dodge.Floor
@@ -21,8 +22,9 @@ initializeWorld w = w
firstWorld :: IO World
firstWorld = do
i <- randomRIO (0,5000)
putStrLn $ "Random seed for level generation: " ++ show ( i :: Int)
-- i <- randomRIO (0,5000)
let i = 2
putStrLn $ "Seed for level generation: " ++ show ( i :: Int)
return $ generateFromList levx $ initialWorld {_randGen = mkStdGen i}
initialWorld :: World