Rename shaders, remove a dependency on Dodge.Data
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@@ -2,6 +2,7 @@ module Dodge.Initialisation where
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-- imports {{{
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import Dodge.Default
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import Dodge.Data
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import Dodge.Data.Menu
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import Dodge.Creature
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import Dodge.Base
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import Dodge.Floor
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@@ -21,8 +22,9 @@ initializeWorld w = w
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firstWorld :: IO World
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firstWorld = do
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i <- randomRIO (0,5000)
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putStrLn $ "Random seed for level generation: " ++ show ( i :: Int)
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-- i <- randomRIO (0,5000)
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let i = 2
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putStrLn $ "Seed for level generation: " ++ show ( i :: Int)
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return $ generateFromList levx $ initialWorld {_randGen = mkStdGen i}
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initialWorld :: World
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