Rename shaders, remove a dependency on Dodge.Data
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+2
-40
@@ -1,7 +1,6 @@
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module Dodge.Render
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( module Dodge.Render.Picture
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, doDrawing
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, doDrawing'
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)
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where
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import Dodge.Data
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@@ -55,6 +54,7 @@ doDrawing pdata w = do
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depthFunc $= Just Always
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renderBackground pdata rot zoom trans wins
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depthFunc $= Just Lequal
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-- depthFunc $= Just Less
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renderWalls pdata wallPointsCol pmat
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setWallDepth pdata wallPoints (viewFromx,viewFromy) pmat
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-- depthFunc $= Just Lequal
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@@ -64,53 +64,15 @@ doDrawing pdata w = do
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blendFuncSeparate $= ((SrcAlpha,OneMinusSrcAlpha) , (Zero,One))
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-- blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
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renderFoldable pdata $ picToLTree (Just 1) pic
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-- set drawing for on top
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blendFuncSeparate $= ((SrcAlphaSaturate, OneMinusSrcAlpha), (Zero,One))
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renderFoldable pdata $ picToLTree (Just 2) pic
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depthMask $= Disabled
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renderWalls pdata windowPoints pmat
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depthMask $= Enabled
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resetShaderUniforms (map extractProgAndUnis $ _listShaders pdata)
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resetShaderUniforms (map extractProgAndUnis $ _pictureShaders pdata)
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----------------------
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blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
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renderFoldable pdata (picToLTree Nothing $ fixedCoordPictures w)
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eTicks <- SDL.ticks
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return (eTicks - sTicks)
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doDrawing' :: RenderData -> World -> IO (Word32)
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doDrawing' pdata w = do
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bindFramebuffer Framebuffer $= defaultFramebufferObject
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sTicks <- SDL.ticks
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clear [ColorBuffer,DepthBuffer]
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let rot = _cameraRot w
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zoom = _cameraZoom w
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trans@(tranx,trany) = _cameraCenter w
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wins@(winx,winy) = (_windowX w,_windowY w)
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wallPointsCol = wallsPointsAndCols w
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windowPoints = wallsWindows w
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lightPoints = lightsForGloom' w
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viewFroms@(viewFromx,viewFromy) = _cameraViewFrom w
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pic = worldPictures w
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wallPoints = map fst wallPointsCol
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pmat <- (newMatrix RowMajor
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$ perspectiveMatrix w) :: IO (GLmatrix GLfloat)
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setCommonUniforms pdata rot zoom trans wins
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depthMask $= Disabled
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renderBackground pdata rot zoom trans wins
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depthMask $= Enabled
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blend $= Enabled
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blendFunc $= (SrcAlpha, OneMinusSrcAlpha)
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-- not sure why renderWalls and setWallDepth aren't combined
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renderWalls pdata wallPointsCol pmat
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setWallDepth pdata wallPoints (viewFromx,viewFromy) pmat
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depthFunc $= Just Lequal
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renderFoldable pdata $ picToLTree (Just 0) pic
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renderFoldable pdata $ picToLTree (Just 1) pic
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renderFoldable pdata $ picToLTree (Just 2) pic
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eTicks <- SDL.ticks
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return (eTicks - sTicks)
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