Implement randomised markings on sensors
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+24
-2
@@ -1,7 +1,10 @@
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module Color
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where
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module Color where
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import Geometry
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data PaletteColor = Red | Green | Blue | Yellow | Cyan
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| Magenta | Rose | Violet | Azure | Aquamarine | Chartreuse | Orange | White | Black
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deriving (Eq,Ord,Enum,Show)
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type RGBA = Point4
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type Color = Point4
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@@ -40,6 +43,24 @@ black = V4 0 0 0 1
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{-# INLINE white #-}
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{-# INLINE black #-}
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paletteToColor :: PaletteColor -> Color
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{-# INLINE paletteToColor #-}
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paletteToColor pc = case pc of
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Red -> red
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Green -> green
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Blue -> blue
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Yellow -> yellow
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Cyan -> cyan
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Magenta -> magenta
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Rose -> rose
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Violet -> violet
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Azure -> azure
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Aquamarine -> aquamarine
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Chartreuse -> chartreuse
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Orange -> orange
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White -> white
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Black -> black
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mixColors :: Float -> Float -> Color -> Color -> Color
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{-# INLINE mixColors #-}
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mixColors rata ratb (V4 r0 g0 b0 a0) (V4 r2 g2 b2 a2) =
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@@ -74,6 +95,7 @@ greyN :: Float -> Color
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greyN x = toV4 (x,x,x,1)
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numColor :: Int -> Color
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{-# INLINE numColor #-}
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numColor 0 = toV4 (1,0,0,1)
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numColor 1 = toV4 (0,1,0,1)
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numColor 2 = toV4 (0,0,1,1)
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