Implement randomised markings on sensors

This commit is contained in:
2022-03-13 19:59:46 +00:00
parent 06a501ff88
commit 1b6f11709c
16 changed files with 169 additions and 95 deletions
+1
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@@ -25,6 +25,7 @@ data DamageType = Piercing
| PoisonDam
deriving (Eq,Ord,Show)
-- this should possibly be pushed into the damage type
data DamageEffect
= PushDamage
{ _dePush :: Float