Implement randomised markings on sensors
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@@ -38,7 +38,6 @@ sensorRoom senseType n = do
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let doorroom = triggerDoorRoom n
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return $ treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
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sensAboveDoor :: DamageType -> Float -> PlacementSpot -> Placement
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sensAboveDoor sensetype wth ps = extTrigLitPos
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(atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
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