Implement randomised markings on sensors
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@@ -6,11 +6,13 @@ import Dodge.Room.Procedural
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import Dodge.Room.Foreground
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--import Dodge.Room.RoadBlock
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import Dodge.Placement.Instance
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import Dodge.Placement.TopDecoration
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import Dodge.PlacementSpot
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--import Padding
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import Color
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--import Shape
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import LensHelp
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--import Geometry
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--import Data.Maybe
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--import Data.Tree
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@@ -20,12 +22,12 @@ import qualified Data.Set as S
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randomTank :: RandomGen g => State g Placement
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randomTank = takeOne $ map (\f -> f (dim orange) orange)
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[ tankSquareEmboss4
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, tankSquareEmboss
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, tankSquare
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[ tankSquareDec fourEmbossDecoration
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, tankSquareDec midBarDecoration
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, tankSquareDec squareDecoration
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, roundTank
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, roundTankCross
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, tankSquareCross
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, tankSquareDec plusDecoration
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]
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tanksRoom :: RandomGen g => [Creature] -> [Item] -> State g Room
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