Fix bug in detecting which room you are in
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+3
-1
@@ -131,7 +131,9 @@ gameRoomsFromRooms = map f
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f rm = GameRoom
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{ _grViewpoints = (map fst . foldl' (flip cutWalls) [] $ _rmPolys rm)
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++ map fst (_rmLinks rm)
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, _grBound = expandPolyByFixed 100 $ convexHullSafe $ concat $ _rmBound rm ++ _rmPolys rm
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, _grBound = expandPolyByFixed 100 $ orderPolygon $ convexHullSafe $ concat $ _rmBound rm ++ _rmPolys rm
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, _grDir = snd . last $ _rmLinks rm
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, _grName = _rmName rm
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}
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floorsFromRooms :: [Room] -> [(Point3,Point3)]
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