Fix bug in detecting which room you are in
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
{-# LANGUAGE TupleSections #-}
|
||||
module Dodge.Render.Picture
|
||||
where
|
||||
import Dodge.Data
|
||||
@@ -7,7 +8,9 @@ import Dodge.Base.Zone
|
||||
import Dodge.Picture
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.Render.HUD
|
||||
--import Dodge.Render.List
|
||||
import Dodge.Render.MenuScreen
|
||||
--import Dodge.GameRoom
|
||||
--import Dodge.Debug
|
||||
import Geometry
|
||||
--import Geometry.Zone
|
||||
@@ -60,6 +63,7 @@ customMouseCursor w =
|
||||
|
||||
testPic :: World -> Picture
|
||||
testPic _ = blank
|
||||
--setLayer 1 $ renderListAt 50 0 w $ map ((,white) . _grName) $ _gameRooms w
|
||||
|
||||
-- [ setDepth (-1) . translate 0 0.8
|
||||
-- . scale 0.001 0.001 . text . show $ _crMvDir $ you w
|
||||
|
||||
Reference in New Issue
Block a user