Working radial distortion

This commit is contained in:
2021-07-09 20:41:34 +02:00
parent fd388e1fdf
commit 1c519259a1
5 changed files with 44 additions and 34 deletions
+20 -22
View File
@@ -3,45 +3,43 @@ layout (points) in;
layout (triangle_strip, max_vertices = 4) out;
in vec2 vRad1[];
in vec2 vRad2[];
in vec2 vCen[];
in float vFactor[];
out vec2 cenPos;
out vec2 vcpos;
out vec2 texPos;
out vec2 texDist;
out float factor;
//const float root = 1 / sqrt(2);
const float root = 1;
vec2 cpos = gl_in[0].gl_Position.xy;
vec2 rad1 = vRad1[0];
vec2 rad2 = vRad2[0];
vec2 g(float x,float y)
out float gfactor;
vec2 g(float x,float y, vec2 v, vec2 r1, vec2 r2)
{ return vec2
//(x,y);
(dot(rad1-cpos,vec2(x,y)-cpos)
,dot(rad2-cpos,vec2(x,y)-cpos)
(dot(normalize(r1-v),vec2(x,y)-v) / length(r1-v)
,dot(normalize(r2-v),vec2(x,y)-v) / length(r2-v)
);
}
void main() {
float factor = vFactor[0];
cenPos = cpos;
vec2 cpos = vCen[0];
//vcpos = 2*cpos - vec2(1,1);
vcpos = cpos;
vec2 grad1 = vRad1[0];
vec2 grad2 = vRad2[0];
gfactor = vFactor[0];
texPos = vec2(1,1);
//texDist = g(root,root);
texDist = vec2(root,root);
texDist = g(1,1,cpos,grad1,grad2);
gl_Position = vec4 (1,1,0,1);
//gl_Position = vec4 (cenPos,0,1);
EmitVertex();
texPos = vec2(1,0);
//texDist = g(root,-root);
texDist = vec2(root,-root);
texPos = vec2(1,-1);
texDist = g(1,-1,cpos,grad1,grad2);
gl_Position = vec4 (1,-1,0,1);
EmitVertex();
texPos = vec2(0,1);
//texDist = g(-root,root);
texDist = vec2(-root,root);
texPos = vec2(-1,1);
texDist = g(-1,1,cpos,grad1,grad2);
gl_Position = vec4 (-1,1,0,1);
EmitVertex();
texPos = vec2(0,0);
//texDist = g(-root,-root);
texDist = vec2(-root,-root);
texPos = vec2(-1,-1);
texDist = g(-1,-1,cpos,grad1,grad2);
gl_Position = vec4 (-1,-1,0,1);
EmitVertex();
EndPrimitive();