Working radial distortion
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@@ -78,7 +78,7 @@ defaultWorld = World
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, _inventoryMode = TopInventory
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, _lClickHammer = HammerUp
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, _foregroundDecorations = []
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, _radDistortion = [((00,400),(0,80),(40,40),0.5)]
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, _radDistortion = [((-20,120),(60,120),(-20,40),0.5)]
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}
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defaultDebugFlags :: DebugFlags
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defaultDebugFlags = DebugFlags
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+2
-1
@@ -146,9 +146,10 @@ doDrawing pdata w = do
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clear [ColorBuffer]
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activeTexture $= TextureUnit 1
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textureBinding Texture2D $= Just (snd $ _fboBase pdata)
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bufferUBO $ perspectiveMatrixb rot camzoom trans wins viewFroms
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nraddist <- F.foldM (pokeShader $ _barrelShader pdata) (map Render2221 $ _radDistortion w)
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bindShaderBuffers [_barrelShader pdata] [nraddist]
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drawShader (_barrelShader pdata) 4
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drawShader (_barrelShader pdata) nraddist
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activeTexture $= TextureUnit 0
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-- draw overlay
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