Working radial distortion

This commit is contained in:
2021-07-09 20:41:34 +02:00
parent fd388e1fdf
commit 1c519259a1
5 changed files with 44 additions and 34 deletions
+2 -1
View File
@@ -146,9 +146,10 @@ doDrawing pdata w = do
clear [ColorBuffer]
activeTexture $= TextureUnit 1
textureBinding Texture2D $= Just (snd $ _fboBase pdata)
bufferUBO $ perspectiveMatrixb rot camzoom trans wins viewFroms
nraddist <- F.foldM (pokeShader $ _barrelShader pdata) (map Render2221 $ _radDistortion w)
bindShaderBuffers [_barrelShader pdata] [nraddist]
drawShader (_barrelShader pdata) 4
drawShader (_barrelShader pdata) nraddist
activeTexture $= TextureUnit 0
-- draw overlay