Implement something like deferred lighting

This commit is contained in:
2021-09-01 00:37:07 +01:00
parent 2d139adc8f
commit 1c587d4b9a
13 changed files with 90 additions and 71 deletions
+7 -7
View File
@@ -1,14 +1,14 @@
#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 0) in vec3 pos;
layout (location = 1) in vec4 col;
layout (location = 2) in vec3 boxXboxYwidth;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vPosition;
out vec4 vCol;
out vec3 vPos;
out vec3 vparams;
void main() {
gl_Position = theMat * vec4(position,1);
vColor = color;
gl_Position = theMat * vec4(pos,1);
vCol = col;
vparams = boxXboxYwidth;
vPosition = position;
vPos = pos;
}