Implement something like deferred lighting

This commit is contained in:
2021-09-01 00:37:07 +01:00
parent 2d139adc8f
commit 1c587d4b9a
13 changed files with 90 additions and 71 deletions
+4 -2
View File
@@ -3,7 +3,8 @@ in vec4 vColor;
in vec2 boxOut;
in vec2 boxIn;
out vec4 fColor;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
void main()
{
@@ -12,5 +13,6 @@ void main()
// float e = sqrt(f(x,wStart)) + sqrt(f(y,wEnd)) - 1.0;
float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0;
if ( d < 0 || e > 0) { discard; }
fColor = vColor;
fCol = vColor;
fPos = vec4(0,0,0,0) ;
}