Implement something like deferred lighting
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@@ -21,6 +21,7 @@ data RenderData = RenderData
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, _wallTextureShader :: FullShader
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, _textureArrayShader :: FullShader
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, _fullscreenShader :: FullShader
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, _fullLightingShader :: FullShader
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, _fullscreenAlphaHalveShader :: FullShader
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--, _boxBlurShader :: FullShader
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, _bloomBlurShader :: FullShader
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