Add distance indicator for forcefield gun

This commit is contained in:
2022-06-07 16:01:08 +01:00
parent c8c299cfb5
commit 1c80447f9a
5 changed files with 54 additions and 28 deletions
+25 -4
View File
@@ -11,6 +11,7 @@ module Dodge.Item.Weapon.ExtraEffect
, targetRBCreature
, targetCursor
, targetLaser
, targetDistanceDraw
-- , rbSetTarget
) where
import Dodge.Data
@@ -28,6 +29,7 @@ import Geometry.Data
import LensHelp
import qualified FoldlHelp as L
import Sound.Data
import ShortShow
--import Data.Bifunctor
import Data.Maybe
@@ -75,16 +77,35 @@ targetCursor = defaultTargeting
& tgUpdate .~ targetUpdateWith targetCursorUpdate
& tgDraw .~ targetSimpleDraw
targetDraw :: (Item -> Picture) -> Int -> Item -> Creature -> Configuration -> World -> Picture
targetDraw f _ it _ cfig w = fromMaybe mempty $ do
targetDraw :: (Item -> Picture) -> Item -> Creature -> Configuration -> World -> Picture
targetDraw f it _ cfig w = fromMaybe mempty $ do
p <- it ^? itTargeting . tgPos . _Just
return $ winScale cfig
$ setLayer FixedCoordLayer
$ color white
$ uncurryV translate (worldPosToScreen w p)
$ f it
targetSimpleDraw :: Int -> Item -> Creature -> Configuration -> World -> Picture
targetSimpleDraw :: Item -> Creature -> Configuration -> World -> Picture
targetSimpleDraw = targetDraw $ const activeTargetCursorPic
targetDistanceDraw :: Item -> Creature -> Configuration -> World -> Picture
targetDistanceDraw itm _ cfig w = fromMaybe mempty $ do
p <- itm ^? itTargeting . tgPos . _Just
let p1 = worldPosToScreen w p
mwp = mouseWorldPos w
p2 = worldPosToScreen w mwp
return $ winScale cfig
$ setLayer FixedCoordLayer
$ color white
$ line [p1, p2]
<> translate (20) (f p1 p2) (uncurryV translate (0.5 *.* (p1 +.+ p2)) . scale 0.1 0.1 $ text $ shortShow $ dist p mwp)
where
f (V2 x y) (V2 x' y')
| y > y' && x > x' = max (-10) (x'-x)
| y > y' && x < x' = min 10 (x'-x)
| x > x' = min 10 (x-x')
| otherwise = max (-10) (x-x')
targetRBCreatureUp :: Item -> Creature -> World -> Targeting -> (World, Targeting)
targetRBCreatureUp it cr w t
| not $ _itIsHeld it = (w, t
@@ -114,7 +135,7 @@ targetRBCreatureUp it cr w t
cpos <- w ^? creatures . ix cid . crPos
Just $ hasLOS cpos (_crPos cr) w
targetRBCreatureDraw :: Int -> Item -> Creature -> Configuration -> World -> Picture
targetRBCreatureDraw :: Item -> Creature -> Configuration -> World -> Picture
targetRBCreatureDraw = targetDraw thepic
where
thepic it | _tgActive $ _itTargeting it = activeTargetCursorPic
+11 -8
View File
@@ -147,19 +147,22 @@ forceFieldGun = defaultGun
, _itUse = ruseInstant useForceFieldGun (HasHammer HammerUp)
[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
-- , _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
, _itTargeting = targetRBPress
, _itTargeting = targetRBPress & tgDraw .~ targetDistanceDraw
, _itParams = ParamMID Nothing
}
-- I believe because the targeting returns to nothing straight after you release
-- the rmb, it is possible for this to do nothing
-- TODO investigate more and fix
useForceFieldGun :: Item -> Creature -> World -> World
useForceFieldGun itm cr w = w
& walls %~ IM.insertWith (\_ x -> x) i forceField {_wlID = i}
& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itParams . paramMID ?~ i
& moveWallIDUnsafe i wlline
useForceFieldGun itm cr w = fromMaybe w $ do
a <- _tgPos $ _itTargeting itm
let wlline = (a,mouseWorldPos w)
return $ w
& walls %~ IM.insertWith (\_ x -> x) i forceField {_wlID = i}
& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itParams . paramMID ?~ i
& moveWallIDUnsafe i wlline
where
i = fromMaybe (IM.newKey (_walls w)) $ itm ^? itParams . paramMID . _Just
a = fromJust . _tgPos $ _itTargeting itm
wlline = (a,mouseWorldPos w)
-- grapGun = defaultGun
-- { _itName = "grapGun"