Make tanks into decorated blocks

This commit is contained in:
2022-07-12 10:57:37 +01:00
parent 791d065eff
commit 1ccb87ff13
8 changed files with 33 additions and 32 deletions
+8 -4
View File
@@ -8,16 +8,20 @@ import Shape
import Dodge.Default.Wall
import Dodge.Default.Block
lowBlock :: Material -> Color -> Float -> [Point2] -> PSType
lowBlock mat col h ps = PutBlock bl wl $ reverse ps
decoratedBlock :: (Block -> Shape) -> Material -> Color -> Float -> [Point2] -> PSType
decoratedBlock decf mat col h ps = PutBlock bl wl $ reverse ps
where
bl = defaultBlock
& blDraw .~ const (noPic $ colorSH col (upperPrismPoly h $ reverse ps))
& blDraw .~ (\bl' -> noPic (colorSH col (upperPrismPoly h $ reverse ps) <> decf bl'))
& blDeath .~ const id
& blHeight .~ h
& blMaterial .~ mat
wl = defaultWall
& wlUnshadowed .~ False
& wlColor .~ col
& wlRotateTo .~ False
& wlOpacity .~ SeeAbove
& wlMaterial .~ mat
& wlHeight .~ h
lowBlock :: Material -> Color -> Float -> [Point2] -> PSType
lowBlock = decoratedBlock (const mempty)