Continue weapon effect chain refactor

This commit is contained in:
2024-09-16 19:27:21 +01:00
parent abc0dd1106
commit 1d1d1527e7
19 changed files with 358 additions and 340 deletions
+1 -1
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@@ -170,7 +170,7 @@ data HeldItemType
| VOLLEYGUN {_xNum :: Int}
| MULTIGUN {_xNum :: Int}
| RIFLE
| REPEATER
-- | REPEATER
| AUTORIFLE
| BURSTRIFLE
| BANGROD
+5 -5
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@@ -81,10 +81,10 @@ data HeldMod
-- | AmmoCheckMod
-- | AmmoUseCheckMod
-- | AmmoHammerTimeUseOneMod
| BangCaneMod
-- | BangCaneMod
| VolleyGunMod
| MultiGunMod
| AutoRifleMod
-- | AutoRifleMod
| BangRodMod
| ElephantGunMod
| AutoAmrMod
@@ -92,12 +92,12 @@ data HeldMod
-- | ModWithDirectedTeleport HeldMod
| BangStickMod
| PistolMod
| AutoPistolMod
| MachinePistolMod
-- | AutoPistolMod
-- | MachinePistolMod
| BurstRifleMod
| BurstRifleRepeatMod
| MiniGunMod Int
| SmgMod
-- | SmgMod
| BangConeMod
| TractorMod --apply with AmmoCheckMod
| FireRemoteShellMod
+1
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@@ -125,6 +125,7 @@ data AimParams = AimParams
data FlareType = DefaultFlareType
| PistolFlare
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data Muzzle = Muzzle