Continue weapon effect chain refactor
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@@ -48,6 +48,7 @@ singleAmmo x = IM.insert 0 x mempty
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defaultBulletWeapon :: Item
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defaultBulletWeapon =
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defaultWeapon
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& itUse . heldMods .~ PistolMod
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& itUse . heldAmmoTypes .~ singleAmmo BulletAmmo
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-- & itUse . heldUse .~ HeldUseAmmoParams -- useAmmoParams
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& itType . iyModules . at ModBulletCollision ?~ EMPTYMODULE
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