Continue weapon effect chain refactor

This commit is contained in:
2024-09-16 19:27:21 +01:00
parent abc0dd1106
commit 1d1d1527e7
19 changed files with 358 additions and 340 deletions
+144 -129
View File
@@ -1,5 +1,11 @@
module Dodge.HeldUse where
module Dodge.HeldUse
-- ( heldEffect
-- , mcUseHeld
-- )
where
import Dodge.WorldEvent.Cloud
import Dodge.LightSource
import qualified SDL
import Dodge.Base.You
import Dodge.Data.MuzzleEffect
@@ -120,18 +126,18 @@ heldEffect effecttype = case effecttype of
, ammoCheckI
, blCheck
]
BangCaneMod -> bulletGunEffect
[ withFlare
, withSmoke 1 black 20 200 5
, withRecoil
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart tap3S
, useTimeCheck
, ammoCheckI
, blCheck
]
-- BangCaneMod -> bulletGunEffect
-- [ withFlare
-- , withSmoke 1 black 20 200 5
-- , withRecoil
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart tap3S
-- , useTimeCheck
-- , ammoCheckI
-- , blCheck
-- ]
VolleyGunMod -> bulletGunEffect
[ withRecoil
, withFlare
@@ -154,18 +160,18 @@ heldEffect effecttype = case effecttype of
, ammoCheckI
, blCheck
]
AutoRifleMod -> bulletGunEffect
-- note this is the same as BangCanemMod with the first changed
[ withFlare
, withSmoke 1 black 20 200 5
, withRecoil
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart tap3S
, useTimeCheck
, ammoCheckI
]
-- AutoRifleMod -> bulletGunEffect
-- -- note this is the same as BangCanemMod with the first changed
-- [ withFlare
-- , withSmoke 1 black 20 200 5
-- , withRecoil
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart tap3S
-- , useTimeCheck
-- , ammoCheckI
-- ]
BangRodMod -> bulletGunEffect
[ withRecoil
, withFlare
@@ -220,40 +226,28 @@ heldEffect effecttype = case effecttype of
, blCheck
]
PistolMod -> bulGunEffect
-- bulletGunEffect
-- [ withSidePushI 50
-- AutoPistolMod -> bulletGunEffect
-- [ withFlare
-- , withSidePushI 50
-- , withRecoil
-- , withFlare
-- , withTorqueAfter
-- , duplicateLoadedBarrels
-- , withSoundStart tap3S
-- , useAmmoAmount 1
-- , useTimeCheck
-- , ammoCheckI
-- , blCheck
-- ]
AutoPistolMod -> bulletGunEffect
[ withFlare
, withSidePushI 50
, withRecoil
, withTorqueAfter
, duplicateLoadedBarrels
, withSoundStart tap3S
, useAmmoAmount 1
, useTimeCheck
, ammoCheckI
]
MachinePistolMod -> bulletGunEffect
[ withFlare
, withRecoil
, withSidePushI 50
, withTorqueAfter
, duplicateLoadedBarrels
, withSoundStart tap1S
, useAmmoAmount 1
, useTimeCheck
, ammoCheckI
]
-- MachinePistolMod -> bulletGunEffect
-- [ withFlare
-- , withRecoil
-- , withSidePushI 50
-- , withTorqueAfter
-- , duplicateLoadedBarrels
-- , withSoundStart tap1S
-- , useAmmoAmount 1
-- , useTimeCheck
-- , ammoCheckI
-- ]
BurstRifleMod -> bulletGunEffect
[ withRecoil
, withFlare
@@ -292,17 +286,17 @@ heldEffect effecttype = case effecttype of
, withWarmUp crankSlowS
, ammoCheckI
]
SmgMod -> bulletGunEffect
[ withFlare
, withSidePushI 30
, withRecoil
, withTorqueAfter
, duplicateLoadedBarrels
, withSoundStart tap3S
, useAmmoAmount 1
, useTimeCheck
, ammoCheckI
]
-- SmgMod -> bulletGunEffect
-- [ withFlare
-- , withSidePushI 30
-- , withRecoil
-- , withTorqueAfter
-- , duplicateLoadedBarrels
-- , withSoundStart tap3S
-- , useAmmoAmount 1
-- , useTimeCheck
-- , ammoCheckI
-- ]
BangConeMod -> bulletGunEffect
[ withRandomItem coneRandItemParams
, withRandomItemUpdate coneRandItemUpdate
@@ -361,15 +355,28 @@ bulGunEffect' :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> Wo
bulGunEffect' t cr w = fromMaybe (error "error in bulGunEffect") $ do
muzzles <- t ^? ldtValue . itUse . heldAim . aimMuzzles
let (_,loadedmuzzles) = mapAccumR loadMuzzle t muzzles
cmew = foldl' (useLoadedAmmo (_ldtValue t) cr) (CME 0 0 False,w) loadedmuzzles
-- let (_,loadedmuzzles) = ((),[])
--cmew = foldl' (useLoadedAmmo (_ldtValue t) cr) (CME 0 0 False,w) loadedmuzzles
cmew = foldl' (useLoadedAmmo (_ldtValue t) cr) (CME 0 0 False,w) $ loadedmuzzles
return $ uncurry (applyCME (_ldtValue t) cr) cmew
-- return $ snd cmew
applyCME :: Item -> Creature -> CumulativeMuzzleEffect -> World -> World
applyCME itm cr cme
| _cmeSound cme = applySidePush spush cr . applyTorqueCME itm cr . applyRecoil itm cr
| otherwise = id
| _cmeSound cme = applySoundCME itm cr . applySidePush spush cr . applyTorqueCME itm cr . applyRecoil itm cr
| otherwise = failsound
where
spush = fromMaybe 0 $ itm ^? itUse . heldParams . sidePush
failsound w = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
Just 0 -> soundStart (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w
_ -> soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w
applySoundCME :: Item -> Creature -> World -> World
applySoundCME itm cr = fromMaybe id $ do
soundid <- itm ^? itUse . heldParams . bulGunSound
return $ soundMultiFrom [CrWeaponSound cid j | j <- [0..3]] (_crPos cr) soundid Nothing
where
cid = _crID cr
applyRecoil :: Item -> Creature -> World -> World
applyRecoil itm cr = over (cWorld . lWorld . creatures . ix cid) pushback
@@ -409,6 +416,7 @@ applyTorqueCME itm cr w
-- (Muzzle,Int,Int) = (muzzle, amountloaded, id of mag taken from)
loadMuzzle :: LabelDoubleTree ComposeLinkType Item
-> Muzzle -> (LabelDoubleTree ComposeLinkType Item,(Muzzle, Int,Maybe Int))
--loadMuzzle t@(LDT _ l _) mz = (t,(mz, 0,Nothing))
loadMuzzle t@(LDT _ l _) mz = fromMaybe (t,(mz, 0,Nothing)) $ do
let as = _mzAmmoSlot mz
amamount = 1
@@ -419,8 +427,26 @@ loadMuzzle t@(LDT _ l _) mz = fromMaybe (t,(mz, 0,Nothing)) $ do
, (mz, usedammo, mag ^? ldtValue . itLocation . ipInvID)
)
makeMuzzleFlare :: (Muzzle,Int,Maybe Int) -> Item -> Creature -> World -> World
makeMuzzleFlare _ _ _ = id
makeMuzzleFlare :: Muzzle -> Item -> Creature -> World -> World
makeMuzzleFlare mz itm cr = case mz ^. mzFlareType of
DefaultFlareType -> id
PistolFlare -> makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (pos `v2z` 20)
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
where
pos = _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm)
dir = _crDir cr + _mzRot mz
makeMuzzleSmoke :: Muzzle -> Item -> Creature -> World -> World
makeMuzzleSmoke mz itm cr w = case mz ^. mzFlareType of
DefaultFlareType -> w
PistolFlare -> foldl' (flip $ smokeCloudAt (greyN 0.5) 20 400 5 . (+.+.+ pos) . (* 8)) w ps
where
ps = replicateM 2 randOnUnitSphere & evalState $ _randGen w
pos = addZ 10 $ _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm)
-- , withSmoke 1 black 20 200 5
isAmmoIntLink :: Int -> ComposeLinkType -> Bool
isAmmoIntLink i (AmmoInLink j _) = i == j
@@ -428,11 +454,9 @@ isAmmoIntLink _ _ = False
useLoadedAmmo :: Item -> Creature -> (CumulativeMuzzleEffect,World) -> (Muzzle,Int,Maybe Int)
-> (CumulativeMuzzleEffect,World)
useLoadedAmmo _ cr (cme,w) (_,0,_) = (cme,failsound w)
where
failsound = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
Just 0 -> soundStart (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing
_ -> soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing
--useLoadedAmmo _ cr (cme,w) (_,0,_) = (cme,failsound w)
useLoadedAmmo _ _ (cme,w) (_,0,_) = (cme, w)
--useLoadedAmmo itm cr (cme,w) (mz,x,mid) = (cme,w)
useLoadedAmmo itm cr (cme,w) (mz,x,mid) = fromMaybe (cme,w) $ do
magid <- mid
-- should be able to pass the magazine in from elsewhere?
@@ -440,6 +464,8 @@ useLoadedAmmo itm cr (cme,w) (mz,x,mid) = fromMaybe (cme,w) $ do
return $ (cme & cmeSound .~ True,
w & cWorld . lWorld . creatures . ix cid . crInv . ix magid . itUse . amagLoadStatus . iaLoaded -~ x
& flip (foldl' (&)) (replicate x (makeBullet thebullet itm cr mz))
& makeMuzzleFlare mz itm cr
& makeMuzzleSmoke mz itm cr
)
where
cid = _crID cr
@@ -586,18 +612,18 @@ useMod hm = case hm of
-- , ammoCheckI
-- , blCheck
-- ]
BangCaneMod ->
[ withFlare
, withSmoke 1 black 20 200 5
, withRecoil
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart tap3S
, useTimeCheck
, ammoCheckI
, blCheck
]
-- BangCaneMod ->
-- [ withFlare
-- , withSmoke 1 black 20 200 5
-- , withRecoil
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart tap3S
-- , useTimeCheck
-- , ammoCheckI
-- , blCheck
-- ]
VolleyGunMod ->
[ withRecoil
, withFlare
@@ -620,18 +646,18 @@ useMod hm = case hm of
, ammoCheckI
, blCheck
]
AutoRifleMod ->
-- note this is the same as BangCanemMod with the first changed
[ withFlare
, withSmoke 1 black 20 200 5
, withRecoil
, duplicateLoadedBarrels
, withTorqueAfter
, useAmmoAmount 1
, withSoundStart tap3S
, useTimeCheck
, ammoCheckI
]
-- AutoRifleMod ->
-- -- note this is the same as BangCanemMod with the first changed
-- [ withFlare
-- , withSmoke 1 black 20 200 5
-- , withRecoil
-- , duplicateLoadedBarrels
-- , withTorqueAfter
-- , useAmmoAmount 1
-- , withSoundStart tap3S
-- , useTimeCheck
-- , ammoCheckI
-- ]
BangRodMod ->
[ withRecoil
, withFlare
@@ -699,28 +725,17 @@ useMod hm = case hm of
, ammoCheckI
, blCheck
]
AutoPistolMod ->
[ withFlare
, withSidePushI 50
, withRecoil
, withTorqueAfter
, duplicateLoadedBarrels
, withSoundStart tap3S
, useAmmoAmount 1
, useTimeCheck
, ammoCheckI
]
MachinePistolMod ->
[ withFlare
, withRecoil
, withSidePushI 50
, withTorqueAfter
, duplicateLoadedBarrels
, withSoundStart tap1S
, useAmmoAmount 1
, useTimeCheck
, ammoCheckI
]
-- MachinePistolMod ->
-- [ withFlare
-- , withRecoil
-- , withSidePushI 50
-- , withTorqueAfter
-- , duplicateLoadedBarrels
-- , withSoundStart tap1S
-- , useAmmoAmount 1
-- , useTimeCheck
-- , ammoCheckI
-- ]
BurstRifleMod ->
[ withRecoil
, withFlare
@@ -759,17 +774,17 @@ useMod hm = case hm of
, withWarmUp crankSlowS
, ammoCheckI
]
SmgMod ->
[ withFlare
, withSidePushI 30
, withRecoil
, withTorqueAfter
, duplicateLoadedBarrels
, withSoundStart tap3S
, useAmmoAmount 1
, useTimeCheck
, ammoCheckI
]
-- SmgMod ->
-- [ withFlare
-- , withSidePushI 30
-- , withRecoil
-- , withTorqueAfter
-- , duplicateLoadedBarrels
-- , withSoundStart tap3S
-- , useAmmoAmount 1
-- , useTimeCheck
-- , ammoCheckI
-- ]
BangConeMod ->
[ withRandomItem coneRandItemParams
, withRandomItemUpdate coneRandItemUpdate