Continue weapon effect chain refactor
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@@ -170,7 +170,7 @@ heldItemSPic ht it = case ht of
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VOLLEYGUN i -> noPic $ volleyGunShape i -- <> addBullets it
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MULTIGUN i -> noPic $ volleyGunShape i -- <> addBullets it
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RIFLE -> noPic $ baseRifleShape -- <> addBullets it
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REPEATER -> noPic $ baseRifleShape <> addTinClip it
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-- REPEATER -> noPic $ baseRifleShape <> addTinClip it
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AUTORIFLE -> noPic $ baseRifleShape <> addTinClip it
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BURSTRIFLE -> noPic $ baseRifleShape <> addTinClip it
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BANGROD -> noPic $ baseRodShape -- <> addBullets it
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