Continue weapon effect chain refactor

This commit is contained in:
2024-09-16 19:27:21 +01:00
parent abc0dd1106
commit 1d1d1527e7
19 changed files with 358 additions and 340 deletions
+1 -1
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@@ -74,7 +74,7 @@ heldInfo hit = case hit of
VOLLEYGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Draws bullets from a single magazine. All loaded barrels discharge simultaneously."
MULTIGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Each barrel requires a separate magazine. All barrels must be loaded to fire."
RIFLE -> "A firearm with a mid length barrel that requires reloading after each shot."
REPEATER -> "A firearm fed by a magazine. The entire magazine must be replaced when reloading the weapon."
-- REPEATER -> "A firearm fed by a magazine. The entire magazine must be replaced when reloading the weapon."
AUTORIFLE -> "A firearm automatically fed by a magazine. The entire magazine must be replaced when reloading the weapon."
BURSTRIFLE -> "A firearm that rapidly fires three projectiles from its magazine. The entire magazine must be replaced when reloading the weapon."
BANGROD -> "A firearm with a long barrel that requires reloading after each shot."